Saturday, February 6, 2010

Ugh, Ugh, and (guess what) Ugh...

Still in my bad habit of not updating this as often as I would like. Sorry about that folks!

My migraines continue, though most days I'm perfectly fine. Most days. Not today, but most days. Sucks to be me today. On the plus side, my doctor has had me taking high blood pressure medication as a preventative... so hopefully my naturally-high blood pressure has been coming back into the "normal" range. I keep meaning to stop by the machines at Wal-Mart or Kroger and find out, but never remember when I'm at either location.

One week till my birthday (and Cassandra's by default). And by some odd luck, our tax return money should be hitting around the 12th... just in time for me to run out and buy my birthday present... Mass Effect 2 (for the Xbox 360)! I'm excited to get it. Just replayed the first one so I'd have a save game from recent memory to import over. Eric already got the game and has been making me jealous by telling me things about it (I don't think he's purposefully making me jealous... but that doesn't help). MUST HAVE GAME!!!!

We also went ahead and told Gamefly we wanted to keep Dragon Age: Origins... good thing too, because I'd had it since before Thanksgiving! I got the codes that come with retail purchases as well, so I have the special armor available in that game and Mass Effect 2 as well as the free DLC for Dragon Age. Yay!!!

Playing so much Mass Effect has gotten me wanting to write up the setting for the Savage Worlds RPG. Why Savage Worlds? No idea, really, but I keep wanting to do it SPECIFICALLY for SW, so I think there must be a reason (seriously, I've considered GURPS, Alternity, HERO, Trinity/Aeon, etc. and nothing else appeals to me).Maybe I should post some thoughts on the blog as I actually work on it. I'll think about it.

I've also been wanting to play a game of Trail of Cthulhu (powered by GUMSHOE). I'm going to be writing my first adventure for it soon... I'm just still trying to figure out how many scenes I want, and consider a line of clues to use to help the players reach the climax. I really like the ideas behind GUMSHOE, and I think it can create an awesome game. I still want to read "Fear Itself" and "The Essoterrorists" to see some other points of view on GUMSHOE. Add to that list "Realms of Cthulhu" and "Hellfrost" for Savage Worlds... they look like great campaigns!

(y'know, there's too much RPG-goodness out there... I'd need three of me to read EVERYTHING I want to check out, much less run the games.)

That's enough for right now. Talk to you all next year (ok, hopefully not, right?)

End of Demented Rambling.

Saturday, December 26, 2009

Dragon Age: Origins Has Taken My Soul

Ok, the title may be a TAD melodramatic. But it's not far wrong...

I am currently on my 4th time playing through the game... in a row... with no other game in between (excepting Sims 3 on occasion, but that's also WHILE I'm playing Dragon Age). This is unusual for me; normally I need to play something else before I can go back to a game. Take it as a warning: Dragon Age: Origins is a good game that is highly addictive.

Bioware has a long history of excellent roleplaying games. Baldur's Gate, Planescape: Torment, Icewind Dale, Knights of the Old Republic, Neverwinter Nights, Mass Effect... when Bioware comes out with an RPG, you can expect quality, and Dragon Age: Origins is no exception. While the majority of their previous work was set in settings from either Star Wars or licensed Dungeons & Dragons campaign worlds, Dragon Age takes place in a completely new world called Thedas, specifically in the nation of Ferelden. The game's writers have taken the time to come up with a compelling setting and include considerable detail for the players to enjoy.

The storyline is simple. The Maker created Thedas and the Fade (a place where mortals go when they dream or die, inhabited by both benign and malevolent spirits). In the center of the Fade was the Golden City, where The Maker dwelt until he turned his back on the world out of anger at mankind's sin of worshiping other gods (which may have simply been ancient and powerful dragons; the histories of the setting allow for either possibility). Before he left, the Maker banished these seven gods deep beneath the Earth, below even where the dwarves dwelt, leaving them to slumber. This didn't stop Dumas, the greatest of these gods/dragons, from communicating with the mage-ruled Tervinter Imperium and convincing them to travel into the Fade, find the Golden City, and attempt to usurp the Maker's power. The mages found the Golden City, but upon entering it the Maker spoke one last time, condemning them for tainting the Golden City with their sin. The Golden City turned black, and the mages were twisted into a new creature, the Dark Spawn.

The Dark Spawn returned to the world and hid beneath the earth. Their numbers swelled and they searched for the old gods deep below, all the while fighting the dwarves for control of the depths. Finally the Dark Spawn found Dumas' slumbering form and their taint corrupted the ancient god/dragon, turning it into a new creature: The Archdemon. The Archdemon led the hordes of the Dark Spawn into a Blight that threatened to consume all of Thedas. The dwarven empire was almost overrun, reduced to two main cities. The Blight swarmed above ground and nearly destroyed humanity. The Dark Spawn took prisoners (whether the prisoners were consumed as food or corrupted into new Dark Spawn remained unknown), and even when defeated their blood carried their taint and sickened any who came into contact with, twisting or killing them. All seemed lost until a new group appeared: The Grey Wardens, a collection of Humans, Dwarves, and Elves who had mastered the Taint and gained not only the power to sense the Dark Spawn (and also be sensed by them), but also the power to kill the immortal Archdemon and end the Blight.

The Grey Wardens fulfilled their task and ended the first Blight, but they were unable to eradicate the Dark Spawn. The Dark Spawn retreated back below the earth where only the dwarves needed to face them (indeed, the surface thought they had been destroyed). Again the Dark Spawn searched and found another ancient god, creating a new Archdemon and beginning a second Blight. Again the Blight rose to the surface, and again the Grey Wardens put a stop to it. There have been four Blights since the beginning, and each time the Grey Wardens have destroyed the Archdemon and sent the Dark Spawn into a retreat to the depths of the planet.

Dragon Age: Origins takes place during a new Blight, one that has yet to be fully realized. You play a new recruit to the Grey Wardens who is quickly thrust into the role of defending all of Thedas from the Blight. What type of character you play is up to you. Dragon Age offers several options for character creation. You can choose to play either a human, elf, or dwarf, gaining bonuses to your starting attributes based on the race you select and a couple options of what origin you want for your character. After race you select class, which will define what abilities you gain throughout the game. You may play either a Warrior, Rogue, or Mage; you select different Talents to enable to new abilities to provide some customization to these classes. Later in the game you can select one or two specializations to further customize your character's abilities. After you choose your class you need to select an origin, limited by both class and race and affecting how the game begins for you.

The origins available are nice, but seem limited in number. You may choose either the Mage Origin (all Mages MUST select this origin), Human Noble, City Elf, Dhalish Elf, Dwarf Noble, or Dwarf Commoner. It's a nice number of origins, and certainly having unique play experiences put a limit on the practical number of origins Bioware could include, but it still feels oddly lacking. Why can't you play a human commoner? Why can you only be from two of the multiple dwarven castes? It wouldn't feel so jarring if humans had a choice between the Mage and the Noble origins. Still, of the four origins I've played, each of them have been interesting and fun to play through, and have provided a different perspective on the game each time.

The controls for the Xbox 360 version of the game are simple. You have a basic attack button, as well as 6 "hotkey" slots that you can fill with Talents or Items you commonly use. A radial menu can be accessed mid-combat, pausing the game and allowing you to choose from all options and items. Targeting an enemy is done with the d-pad, and you can cycle through your party members to issue commands, or use the Tactics option to direct the computer on how you want the party member to act while you aren't in control. The allows the player to keep the action focused on one character at a time, while still making certain the other party members are acting the way you would want them to.

As you progress through the game you interact with a large number of NPCs, including the companions who make up your party. Conversations have a large impact on the game, as do certain choices or actions. You can gain and lose companions based on your decisions. In one play through, I chose to work with cult so I could gain access to a specialization they offered to teach me. My actions infuriated one party member so much that she left my party permanently. In another game, one comment turned a potential party member against me and I had to fight her to the death (also preventing me from adding her to the party). So while in the game be careful what you say and do; your actions have consequences.

There are multiple endings to achieve in the game, and the overall storyline is excellent. Bioware has also committed to releasing download content which expands the game as you play. Two downloadable missions were available on release and a third was in the works (and may even be released by now). Your origin affects the rest of the game. You will encounter characters from your origin later on, becoming either your enemy or ally. All of this allows for high replay value from Dragon Age: Origins.

I've enjoyed this game considerably, and I'm looking forward to completing it (again) and going through yet another new origin. I haven't had the opportunity to get any of the downloadable content yet, but I hope to try it soon. If you haven't had the chance to play this game yet, and you enjoy RPGs (especially Bioware's past offerings), I highly recommend checking out Dragon Age: Origins, available for PC, Xbox 360, and PS3.

(ok... where's my money for talking nice about the game? just kidding folks... I meant every word!)

End of Demented Rambling.

Wednesday, December 9, 2009

One Step Closer to Playing!

I'm one step closer to getting my Hunter game for Eric started on Google Wave! I just finished writing a document file detailing the beastie featured in the first story. I'm actually quite proud of it! If White Wolf were doing some sort of Hunter the Vigil Monster Book I'd think about trying to submit the document for consideration (or altering it for submission).

I've got a few Google Wave threads started for the game. Now all I'm really waiting for is for Eric to get done with his school work for the quarter so he can post his character and we can get the ball rolling. I've got a few trivial things I want to work on (posting a few more house rules to the appropriate thread, doing an outline for the story, developing a few background cases for him, etc), but otherwise I feel ready to go!

I'm really looking forward to this. I think Hunter the Vigil is a great game, and I've wanted to run/play ever since I read the demo at a game shop. I'm excited that I'm going to get the chance to play, and have an opportunity to try Google Wave as a gaming platform. I've been reading about the experiences other people have been having with roleplaying over Google Wave, and I think this will be fun!

I know this is a short post, but I hope to put more up later. Until then, I hope everyone takes it easy and has a good time with life!

End of Demented Rambling.

Monday, November 30, 2009

Over a Month!

Fantastic! New personal record!

... I got to set a schedule up for myself so I can stay current with this blog.

To sum up: I've been busy with work and the family. Yes, that's your general summery for the day. I know it's cheap after a whole month without a post, but there you go.

Personal to-do list:

1) Write a review of Dragon Age: Origins. I've been playing it a lot, and I toyed with an outline for the review already, but didn't finish.

2) Kill Me Please, part 3! Yes, I'm going to keep writing Lucas Moon's adventure! Yes, you'll love it! No, you don't have a choice!

3) Work on a Hunter the Vigil game for Google Wave and talk more about using this new tool for online gaming.

4) Review "Paranormal Activity" and "The Fourth Kind"... I've actually gone to the movies recently, and I can share my opinions with the masses on the internet (isn't that what blogs are for)?

5) Stuff. Yes, stuff. I like stuff. You like stuff. If you followed George Carlin, you know that we're all looking for places to put our stuff.

So that's it for now. I'll try something later. Hopefully not a month later this time.

End of Demented Rambling.

Thursday, October 22, 2009

Google Wave looks fantastic!

So I've been sick. Days off of work, a bad case of laryngitis, you know.

Sick.

(Is this not how you expected this to start? It ties in together - trust me.)

After losing my voice completely on Monday of last week, I was at my doctor's office Tuesday. Got some antibiodics and a steroid prescribed to me. I then went on my way and had a week off with no talking (Lisa was in heaven). Come Monday of this week I went back to work... for a few hours, but had to leave early because my voice was failing again. Out of the steroids and concerned that there was something wrong with me other than my original diagnosis I went BACK to my doctor that Tuesday.

(Quick add: having health insurance again is a gods-send...)

So I get to sit in the waiting room for a bit, no biggie. I pick up a copy of... hmm... I think it was Time Magazine, and I notice this headline on the cover about an article on something called "Google Wave".

(Promised you it all tied-in.)

Curious I checked out the article, and... well... noted it as something for future curiosity, but didn't think much about it. Later I was speaking with my friend Eric who was really excited about having finally found a group of gamers in Madison, WI where he's going to school. He mentioned that the group wanted to try using Google Wave as a means to host roleplaying games since they all live a fair distance from each other.

Whaaaat? This bore a little more investigation.

So when I got home from getting my new steroid I did a little google-fu and quickly found Google Wave's demonstration videos. I started to watch so I could see what this app was actually meant for.

I'm impressed.

Imagine fusing e-mail and instant messaging with document publishing and pretty much every other form of communication used through the internet with the exception of voice. That's what you get with Google Wave. You start a new conversation (or as they call it, a Wave) and then add recipients who then get to see the Wave live. From this point they can send replies (like normal e-mail), if multiple Wave members are online they can respond instantly, just like an IM (and you'll actually see what they're typing AS they type it no "Grant is typing" messages that might mean I'm typing to someone else or responding to you). You can go into previous messages and post a reply mid-message to draw attention to the fact that you're only responding to that particular point (a bit more organic method than the current "all comments after the whole body of text" method we currently use). You can even go back and edit a previous post; say you're planning a trip with someone and using a Wave to create a list of activities to do on that trip... by editing the original message those new ideas can be compiled in one spot (easier to reference), and someone can post a reply right under that idea (issuing a complaint or focusing a question), or even edit your idea further to build on it. If you want to know what the ORIGINAL post (or any earlier post) looked like, they have a "playback" feature where you can revisit the history of the Wave.

Pictures can be uploaded, blogs and social networking sites can be added as members of the Wave (allowing instant posting of that Wave to the blog or network site... which others can then in turn use to interact with the Wave)... It looks like a great business application for communication and facilitation, and I can see it having a lot of private user applications as well.

So now I'm all excited about it, and want to try it out. The only problem is, Google Wave is available by invitation only, and they're hard to get. Mostly just developers and industry folks at this point. But wait, didn't I say Eric & his friends were going to have inivites? I sure did! And I coolly asked for one. The deal was this: I play in the game, I get the invite. I've accepted the offer, though I haven't gotten my invite yet (hell, the offer was just made last night at around 10:00). Just to play it safe, I've requested an invite from the Google Wave staff as well... hopefully going both routes will get me one!

(Anyone reading this have invites to send out? I'll take one!)

How would gaming work over Wave? Well, I've got a few things to iron out. First, there's no dice app. This isn't such a horrible thing; there are lots of dice apps online. Second, we'd need a way to see encounter maps... which I can post a pic, but I'm not sure about updating to facilitate combat in an organic manner, unless Wave already has an image editor built into it. (I guess I could always make the images layered and use GIMP to change different layers to match, but that will take some time.)

Other than those technical details (and I confess, they aren't insignificant) here's how I see a game session running:

(Assume that anything starting with a > would be text in the Wave.... '>' is only a place-holder to show where the Wave starts.)

1) I (assume I'm running it for the moment) start a new wave:

> Game Session October 22, 2009

2) I post a quick recap of the previous session as part of my first post to refresh everyone's memories.

> Recap of previous session: Last time you decided to explore the rumors of a haunted castle in the Thundercrag mountains. To reach the mountains you had to brave the dark forest of Venomleaf. Here's a quick list of what happened:

  • You first heard the rumor while at the Greenscale Tavern in Wyrmoth; apparently the former lords had amassed a large horde and then turned on one another in greed, murdering each other. Now their ghosts haunt the castle.
  • You reached the Venomleaf Forest with no problems; you had a small encounter with a merchant who tried to swindle you, but you saw through his lies and didn't buy any of his fake charms.
  • You navigated the forest, but discovered that it was inhabited by a tribe of feral elves. You stumbled into an ambush (failed that Skill Challenge!) and ended up getting captured.
  • The elves were going to have you for dinner, but their shaman came up with an alternative; you retake the daughter of the tribe's Chief from the green dragon Venomleaf, and they'd provide you with a guide to the mountains.
  • You found Venomleaf's lair and have explored through two levels of it, facing some guardians (plant monsters and other such creatures) and traps.
  • We ended the session with the party at the top of a flight of stairs going deeper into the lair, and you each made Perception checks to hear the sound of loud, heavy breathing and smell the rank, foul air down below.
3) Now I can continue with the next text in my Wave. I could either reply to my previous post to break the two apart, or just continue in the same body. We'll assume I continued.

> When you decide to go down the stairs: The darkness down below is oppressive. The stairs wind, making your torchlight's reach quite limited. Drops of condensation fall periodically, startling you at times. The air grows more foul the lower you get. At the bottom of the stairs you find a large set of double doors - wide enough for three of you to squeeze through at one time. The doors are carved with ornate images of a dragon clutching a forest in it's claws while smoke or fumes spread from it's mouth.

What do you do?

4) At this point my job is done, and the players get to interact. Now, someone might want to edit my recap and point out their favorite part of the last session; I'll represent that with a new '>' and the speaker with [name]: to represent that the Wave would identify the speaker.

> Recap of previous session: Last time you decided to explore the rumors of a haunted castle in the Thundercrag mountains. To reach the mountains you had to brave the dark forest of Venomleaf. Here's a quick list of what happened:

  • You first heard the rumor while at the Greenscale Tavern in Wyrmoth; apparently the former lords had amassed a large horde and then turned on one another in greed, murdering each other. Now their ghosts haunt the castle.
  • You reached the Venomleaf Forest with no problems; you had a small encounter with a merchant who tried to swindle you, but you saw through his lies and didn't buy any of his fake charms.
  • You navigated the forest, but discovered that it was inhabited by a tribe of feral elves. You stumbled into an ambush (failed that Skill Challenge!) and ended up getting captured.
  • The elves were going to have you for dinner, but their shaman came up with an alternative; you retake the daughter of the tribe's Chief from the green dragon Venomleaf, and they'd provide you with a guide to the mountains.
> [Eric]: I still say we could have taken them! This deal was stupid, we could have wiped the floor with them!
> [John]: You're insane.
  • You found Venomleaf's lair and have explored through two levels of it, facing some guardians (plant monsters and other such creatures) and traps.
> [John]: I really liked that trap with the living vines.
> [Grant]: Me too! Had a lot of fun coming up with that one!
  • We ended the session with the party at the top of a flight of stairs going deeper into the lair, and you each made Perception checks to hear the sound of loud, heavy breathing and smell the rank, foul air down below.
5) You can see above that I've included multiple responses to indicate the more organic, conversational nature of what I foresee with a gaming Wave. Future responses would be similar in nature.

Like I said, right now I'm not sure how you would handle combat maps and dice rolling... I have tools to do all of that online, but let's face it, that won't really test out using Google Wave for this sort of thing, now will it?

Another feature I like is that I could post the whole session right to this blog, allowing players to review the whole thing whenever they want, even if they're not signed into Google Wave, and also allowing my blog readers (the whole, what, 1 of you?) to see the session as well, and possibly comment.

So to sum up: Google Wave looks like a great app to facilitate conversations, and I really can't wait to try it out!

End of Demented Rambling.

Monday, October 12, 2009

Blech

Wow. I think this might be the longest time between posts. Ever.

I've been busy. Lisa & the kids were sick for a while (Lisa isn't 100% better yet). Lisa also started back to school, and that's consumed a lot of her time. Meanwhile, I've gotten their cold (blech). I've had to call off a few times, but today I went in.

Apparently, this was a mistake.

My voice is gone.

My throat feels swollen.

I cannot shake the feeling that I've progressed to strep throat.

At the very least, work is hazardous to my voice right now. I mean, this is bad. It hurts to swallow, hurts to talk (not that I really can). And the worst part? My voice was gone by 2:00 today. I went to a supervisor and asked what I could do. The response I got? "It's Monday, so I can't just send you home. If you want to leave you can, but it will be an occurance." (not an exact quote.) I was served with 2 occurances today from previous days I'd called off, and after 6 you can potentially be terminated. So I stayed. And my voice got worse. And people had problems understanding me.

Hurray for work.

So if my voice is still like this tomorrow I'll be calling off and contacting my doctor. They can just try to serve me with an occurance with a doctor's excuse. What bullshit. I followed all of the rules; I'm only supposed to be penalized for no-call no-shows... neither of which happened. Hell, I've called off before with no penalty whatsoever!

The next time someone nominates work for "Best Place to Work" I think I'll ask them how much they get paid for their nomination. This treatment is intolerable.

End of Demented Rambling.

Thursday, September 24, 2009

Evony Review

Free Browser Game Review: Evony

A game with several flaws that still delivers an addictive play experience.


If you frequent sites such as RPG.net or Facebook, you will likely have seen banner ads of buxom women in medieval garb asking how they may serve you. And at some point you will decide to click on one of those banners and see what this game is all about. You may indeed be surprised to discover that Evony, the game advertised on these banners, is actually a real-time strategy massively multiplayer online game. I certainly was. Once you get over this surprise you might decide to create an account, log in to a server, and begin to build your empire.

This was my first experience with Evony. I lept straight in, with no instructions whatsoever to get me started. I selected a name for my account, Lothair, and selected at random a server, in this case 63. Picking a name for my city (originally Lorraine, until I realized there was a nation with the same name; currently by city is called Wroat as an homage to the Eberron Campaign Setting).Getting started was simple; a Quest tab gave me several suggested actions in return for a reward in resources and allowed me to get started with building cottages to increase my city's population, farms to feed my subjects, and other sources of necessary resources.

Shortly after my introduction to Evony I was contacted by a nearby neighbor, Asterix who invited me to join the Alliance he hosted, known as TheGauls. I probed Asterix with several questions, and joined his Alliance out of gratitude for the prompt answers. This has turned out to be one of the best decisions I've made in the game. My Alliance is very active, full of friendly members quick to help each other whenever needed. If reading this review persuades you to try Evony out, I strongly encourage you to start you city in Friesland and then get in contact with a member of TheGauls and ask for an invitation; it will greatly aid you in getting started.

Having played for a week now, I have come to find a number of very positive points for Evony, but also several flaws with the game. To begin with the positive, Evony starts its players off with a week-long beginner's period that allows new players the opportunity to work on building their city without worry of being attacked during that period. As my Alliance went to war with another Alliance, it was a great comfort to know that I could keep building in safety.

Evony is also game that does not require a great deal of attention. You can get working on a project in your city, like upgrading a building, and then walk away content that your attention is not need for a few minutes (or hours when you get to higher levels of upgrades). I can happily sign on as I eat my breakfast, decide what to work on while I'm gone, and then leave for work knowing that there is nothing else I could do while I was gone. After I return from work me projects will (mostly) be finished, and my city will be ready for me to choose new projects. The only downside to this is that if I'm looking forward to working on several projects for the night I'll be disappointed, because upgrading a building might take half a day or more, leaving me with little to do until I finish that project, or restore my expended resources.

A key element to gameplay in Evony is attacking other players. A variety of cities will surround yours. Some will be NPCs, but many will be ruled by other live players. Beyond cities there are other areas (collectively called Valleys) that provide a boost to a particular type of resource production if you control it. Attacking an area might allow you to conquer it, or you may just plunder the area, allowing your armies to return with a fresh supply of a resource. Marching to attack a city or valley takes a certain amount of real time, though the fighting takes place in the blink of an eye. As I write this review, my armies are returning from attack a rival city 17.3 miles away from Wroat. They still have 46 minutes, 30 seconds until they are back in my city and ready to march again. This is both a benefit and a curse, for while I can rest easy knowing that I will have time before any opponents attack my currently defenseless city, I know that it will take at least two hours for the gratification of getting to attack my opponent again, and there is nothing else I can do in the game. My forces are all committed, my city is busy upgrading a barracks, and my academies still have an hour to go with their current research, and I don't have the resources to produce enough additional troops to be worth the time.

This is my major complaint with Evony. While I love that I can leave for work and see the results of my labors upon my return, I agonize over the lack of things I can do at a time. I am capable of building multiple barracks in a city, allowing me to produce a different type of troop in each barracks, albeit limited in numbers based on my resources, and a second Academy in another city would allow me more research options. However, I can only work on one building project per city. I can't even build another building to allow more production, or just create a queue to get started. Time is your most valuable resource in Evony, and the long production times eventually lead to waste. Is it better to upgrade a single building to a higher level when I could choose to upgrade multiple other buildings in the same time frame, but get a smaller return from those upgrades? That's a major aspect of gameplay, but it would be nice to know that I could get my next upgrade started while I was gone. Even if I could only have 2 projects in my building queue, one currently being worked on and another ready to go, it would still allow me to feel like I was maximizing my time more efficiently.

In terms of a technical review, Evony plays with fine on my browser, though I have experienced trouble at time when I first load it. Whether this is because of an issue with Google Chrome, or just a flaw in the game's code I am uncertain. Usually reloading the page clears up the trouble, and takes little time. So it's a minor irritation, but it is there nonetheless. I also feel the game could have a better layout. Canceling an attacking army requires you to navigate into first the Reports tab, then Army Movement, and then finally clicking on the report for the individual army that I want to recall. And during this whole time there is a progress bar showing how long it will take for my army to reach its destination. Why not just put a cancel button next to that bar and let me cancel it with a single click? Other odd layout choices could be cleared up with a slight change to layout. A “buy” or “sell” button next to a resource could easily make using the marketplace more intuitive. There are other areas where things could be cleared up to make things easier for the player, but these are good examples to get things started, and listing too many of them would make these flaws seem like they take more away from the game than they really do. Each of the flaws are surmountable, but the fact that there are so many of them makes me wonder why the game designers decided to create the game the way they did.

In conclusion, Evony is a fun game. People who love the strategy involved in managing multiple resources while challenging other players will enjoy this game. Despite the fun of this game, there are several flaws that I hope the designers are able to clear up with a patch to the game. Despite these flaws, the large players base says it all; people are having fun playing this game, and so am I. I encourage you to sign up a free account and try it out for yourself. If you do, send a message to Lothair and I'll get you in touch with a fun Alliance who can help answer questions and make navigating the game easier.