Sunday, June 20, 2010

Dear Bioware, My Wishlist For Dragon Age 2...

I've been playing through Dragon Age Origins with all the downloaded content and Awakenings recently. This new session of playing a game that I really should be tired of (but somehow I'm not) has affirmed a few of my beliefs regarding what I would (and would not) want to see in Dragon Age 2. I'd write Bioware a letter, but since it's possible we're getting the game in February, I kind of doubt that there's much point. Still, here's what I'd ask for:

Please Keep:

  • Conversations among the party members; many of these were hilarious.
  • Customizable tactics for my characters so I can just play my character if I want.
  • Rich and detailed origins stories for the main character. In fact, give me more of these!
  • Specializations to let my characters of the same class feel different from one another.
  • The inventory system (but you can do away with the "junk" category; it's purpose could be accomplished with a simple "Do you really want to destroy this item?" confirmation box).
  • The HUGE number of Codex entries.
  • Stamina droughts. WHY WEREN'T THOSE IN THE MAIN GAME?!?!?!?
Please Add:

  • The ability for me to sort the order of my Codex entries (make newest entries on top, all unread entries on top, whatever) OR make it so I need to "mark" an entry as read by pressing a button or something, rather than marking it read as soon as I scroll over it. I like the Codex, and I'd like to be able to find my new entries.
  • Different skill lists for each class. Make the lists bigger, let classes have unique skills to help make this part of the game feel like more than an afterthought. Rogues can keep things like Stealing, Poison Making, and Trap Making (oh, and change the lockpicking and stealth Talents into skills). Warriors could have skills that help them aggro their foes (move those Taunt abilities to skills, rather than Talents), and maybe armor or weapon crafting skills. Mages can have Herbalism, Rune-Making and the like. You can keep some skills generic (survival & coercion for instance). Just do SOMETHING so I feel like I have a place to put skill points for my warriors once I've maxed out combat training!
  • More enemy types, either enemies who look different (all shades are exactly the same), or just a greater variety of creatures so I don't run the risk of feeling like I'm fighting the same Qunari Mercenary over and over again.
  • More download content that provides either new characters or greater background on existing characters. Alternatively, new Specializations from DLC. 
  • More consistency between the storyline elements and the codex (why is the Sloth Demon ruling over two Desire Demons, when the Desire Demons are considered higher ranked?).
  • Download content that actually works with your goddamn expansion pack!!!! Seriously, if it came out ON RELEASE, then there is NO REASON that my items should vanish when I import my character to your next expansion. Telling me that the items were only intended for Origins is bullshit.


Please Get Rid Of:

  • Not being able to access my companion's crafting skills while I'm camping. I don't like needing to leave camp to make a Health Poultice or Vigil Keep just to work on making that Paragon Flame Rune. Sure, you could say "but if the main character has those crafting skills you're set!" However, if I want to maintain consistency with your background for the world, only a dwarf should be able to take Rune Crafting... and maybe I don't think Herbalism fits with my warrior. It's an RPG, don't make me take skills for a character that I don't feel fit just to make crafting them convenient!
  • Stamina/Mana and Health increases as skills. Just... no. This was silly. Could you seriously not come up with better skills?
  • Buying additional Tactic Slots with my skill points. Sure, I needed somewhere to dump all those skill points, but if you'd actually concentrated on your skill system to begin with I would have HAD somewhere. If you think I'll want more slots, just increase how many I get from leveling up!
  • Specializations from an expansion not updating the original game to let me use them all the time. This last play through had me not leveling my main character after a certain point because I wanted to save my Talent slots for either Awakening Specialization Talents, the new weapon skill path, or the extra class paths... If I could have used the new specializations earlier, I could have saved myself the hassle.
  • Everything coming from the Fade. Look, if the Fade is so bad, why wouldn't the Chantry just wipe out the mages? They become Abominations, possibly created the Darkspawn, and help thin the veil so all these damn spirits can escape into our world (and apparently it happens ALL THE TIME in Ferelden).
Does anyone agree with me?

End of Demented Rambling.

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