Saturday, December 26, 2009

Dragon Age: Origins Has Taken My Soul

Ok, the title may be a TAD melodramatic. But it's not far wrong...

I am currently on my 4th time playing through the game... in a row... with no other game in between (excepting Sims 3 on occasion, but that's also WHILE I'm playing Dragon Age). This is unusual for me; normally I need to play something else before I can go back to a game. Take it as a warning: Dragon Age: Origins is a good game that is highly addictive.

Bioware has a long history of excellent roleplaying games. Baldur's Gate, Planescape: Torment, Icewind Dale, Knights of the Old Republic, Neverwinter Nights, Mass Effect... when Bioware comes out with an RPG, you can expect quality, and Dragon Age: Origins is no exception. While the majority of their previous work was set in settings from either Star Wars or licensed Dungeons & Dragons campaign worlds, Dragon Age takes place in a completely new world called Thedas, specifically in the nation of Ferelden. The game's writers have taken the time to come up with a compelling setting and include considerable detail for the players to enjoy.

The storyline is simple. The Maker created Thedas and the Fade (a place where mortals go when they dream or die, inhabited by both benign and malevolent spirits). In the center of the Fade was the Golden City, where The Maker dwelt until he turned his back on the world out of anger at mankind's sin of worshiping other gods (which may have simply been ancient and powerful dragons; the histories of the setting allow for either possibility). Before he left, the Maker banished these seven gods deep beneath the Earth, below even where the dwarves dwelt, leaving them to slumber. This didn't stop Dumas, the greatest of these gods/dragons, from communicating with the mage-ruled Tervinter Imperium and convincing them to travel into the Fade, find the Golden City, and attempt to usurp the Maker's power. The mages found the Golden City, but upon entering it the Maker spoke one last time, condemning them for tainting the Golden City with their sin. The Golden City turned black, and the mages were twisted into a new creature, the Dark Spawn.

The Dark Spawn returned to the world and hid beneath the earth. Their numbers swelled and they searched for the old gods deep below, all the while fighting the dwarves for control of the depths. Finally the Dark Spawn found Dumas' slumbering form and their taint corrupted the ancient god/dragon, turning it into a new creature: The Archdemon. The Archdemon led the hordes of the Dark Spawn into a Blight that threatened to consume all of Thedas. The dwarven empire was almost overrun, reduced to two main cities. The Blight swarmed above ground and nearly destroyed humanity. The Dark Spawn took prisoners (whether the prisoners were consumed as food or corrupted into new Dark Spawn remained unknown), and even when defeated their blood carried their taint and sickened any who came into contact with, twisting or killing them. All seemed lost until a new group appeared: The Grey Wardens, a collection of Humans, Dwarves, and Elves who had mastered the Taint and gained not only the power to sense the Dark Spawn (and also be sensed by them), but also the power to kill the immortal Archdemon and end the Blight.

The Grey Wardens fulfilled their task and ended the first Blight, but they were unable to eradicate the Dark Spawn. The Dark Spawn retreated back below the earth where only the dwarves needed to face them (indeed, the surface thought they had been destroyed). Again the Dark Spawn searched and found another ancient god, creating a new Archdemon and beginning a second Blight. Again the Blight rose to the surface, and again the Grey Wardens put a stop to it. There have been four Blights since the beginning, and each time the Grey Wardens have destroyed the Archdemon and sent the Dark Spawn into a retreat to the depths of the planet.

Dragon Age: Origins takes place during a new Blight, one that has yet to be fully realized. You play a new recruit to the Grey Wardens who is quickly thrust into the role of defending all of Thedas from the Blight. What type of character you play is up to you. Dragon Age offers several options for character creation. You can choose to play either a human, elf, or dwarf, gaining bonuses to your starting attributes based on the race you select and a couple options of what origin you want for your character. After race you select class, which will define what abilities you gain throughout the game. You may play either a Warrior, Rogue, or Mage; you select different Talents to enable to new abilities to provide some customization to these classes. Later in the game you can select one or two specializations to further customize your character's abilities. After you choose your class you need to select an origin, limited by both class and race and affecting how the game begins for you.

The origins available are nice, but seem limited in number. You may choose either the Mage Origin (all Mages MUST select this origin), Human Noble, City Elf, Dhalish Elf, Dwarf Noble, or Dwarf Commoner. It's a nice number of origins, and certainly having unique play experiences put a limit on the practical number of origins Bioware could include, but it still feels oddly lacking. Why can't you play a human commoner? Why can you only be from two of the multiple dwarven castes? It wouldn't feel so jarring if humans had a choice between the Mage and the Noble origins. Still, of the four origins I've played, each of them have been interesting and fun to play through, and have provided a different perspective on the game each time.

The controls for the Xbox 360 version of the game are simple. You have a basic attack button, as well as 6 "hotkey" slots that you can fill with Talents or Items you commonly use. A radial menu can be accessed mid-combat, pausing the game and allowing you to choose from all options and items. Targeting an enemy is done with the d-pad, and you can cycle through your party members to issue commands, or use the Tactics option to direct the computer on how you want the party member to act while you aren't in control. The allows the player to keep the action focused on one character at a time, while still making certain the other party members are acting the way you would want them to.

As you progress through the game you interact with a large number of NPCs, including the companions who make up your party. Conversations have a large impact on the game, as do certain choices or actions. You can gain and lose companions based on your decisions. In one play through, I chose to work with cult so I could gain access to a specialization they offered to teach me. My actions infuriated one party member so much that she left my party permanently. In another game, one comment turned a potential party member against me and I had to fight her to the death (also preventing me from adding her to the party). So while in the game be careful what you say and do; your actions have consequences.

There are multiple endings to achieve in the game, and the overall storyline is excellent. Bioware has also committed to releasing download content which expands the game as you play. Two downloadable missions were available on release and a third was in the works (and may even be released by now). Your origin affects the rest of the game. You will encounter characters from your origin later on, becoming either your enemy or ally. All of this allows for high replay value from Dragon Age: Origins.

I've enjoyed this game considerably, and I'm looking forward to completing it (again) and going through yet another new origin. I haven't had the opportunity to get any of the downloadable content yet, but I hope to try it soon. If you haven't had the chance to play this game yet, and you enjoy RPGs (especially Bioware's past offerings), I highly recommend checking out Dragon Age: Origins, available for PC, Xbox 360, and PS3.

(ok... where's my money for talking nice about the game? just kidding folks... I meant every word!)

End of Demented Rambling.

Wednesday, December 9, 2009

One Step Closer to Playing!

I'm one step closer to getting my Hunter game for Eric started on Google Wave! I just finished writing a document file detailing the beastie featured in the first story. I'm actually quite proud of it! If White Wolf were doing some sort of Hunter the Vigil Monster Book I'd think about trying to submit the document for consideration (or altering it for submission).

I've got a few Google Wave threads started for the game. Now all I'm really waiting for is for Eric to get done with his school work for the quarter so he can post his character and we can get the ball rolling. I've got a few trivial things I want to work on (posting a few more house rules to the appropriate thread, doing an outline for the story, developing a few background cases for him, etc), but otherwise I feel ready to go!

I'm really looking forward to this. I think Hunter the Vigil is a great game, and I've wanted to run/play ever since I read the demo at a game shop. I'm excited that I'm going to get the chance to play, and have an opportunity to try Google Wave as a gaming platform. I've been reading about the experiences other people have been having with roleplaying over Google Wave, and I think this will be fun!

I know this is a short post, but I hope to put more up later. Until then, I hope everyone takes it easy and has a good time with life!

End of Demented Rambling.

Monday, November 30, 2009

Over a Month!

Fantastic! New personal record!

... I got to set a schedule up for myself so I can stay current with this blog.

To sum up: I've been busy with work and the family. Yes, that's your general summery for the day. I know it's cheap after a whole month without a post, but there you go.

Personal to-do list:

1) Write a review of Dragon Age: Origins. I've been playing it a lot, and I toyed with an outline for the review already, but didn't finish.

2) Kill Me Please, part 3! Yes, I'm going to keep writing Lucas Moon's adventure! Yes, you'll love it! No, you don't have a choice!

3) Work on a Hunter the Vigil game for Google Wave and talk more about using this new tool for online gaming.

4) Review "Paranormal Activity" and "The Fourth Kind"... I've actually gone to the movies recently, and I can share my opinions with the masses on the internet (isn't that what blogs are for)?

5) Stuff. Yes, stuff. I like stuff. You like stuff. If you followed George Carlin, you know that we're all looking for places to put our stuff.

So that's it for now. I'll try something later. Hopefully not a month later this time.

End of Demented Rambling.

Thursday, October 22, 2009

Google Wave looks fantastic!

So I've been sick. Days off of work, a bad case of laryngitis, you know.

Sick.

(Is this not how you expected this to start? It ties in together - trust me.)

After losing my voice completely on Monday of last week, I was at my doctor's office Tuesday. Got some antibiodics and a steroid prescribed to me. I then went on my way and had a week off with no talking (Lisa was in heaven). Come Monday of this week I went back to work... for a few hours, but had to leave early because my voice was failing again. Out of the steroids and concerned that there was something wrong with me other than my original diagnosis I went BACK to my doctor that Tuesday.

(Quick add: having health insurance again is a gods-send...)

So I get to sit in the waiting room for a bit, no biggie. I pick up a copy of... hmm... I think it was Time Magazine, and I notice this headline on the cover about an article on something called "Google Wave".

(Promised you it all tied-in.)

Curious I checked out the article, and... well... noted it as something for future curiosity, but didn't think much about it. Later I was speaking with my friend Eric who was really excited about having finally found a group of gamers in Madison, WI where he's going to school. He mentioned that the group wanted to try using Google Wave as a means to host roleplaying games since they all live a fair distance from each other.

Whaaaat? This bore a little more investigation.

So when I got home from getting my new steroid I did a little google-fu and quickly found Google Wave's demonstration videos. I started to watch so I could see what this app was actually meant for.

I'm impressed.

Imagine fusing e-mail and instant messaging with document publishing and pretty much every other form of communication used through the internet with the exception of voice. That's what you get with Google Wave. You start a new conversation (or as they call it, a Wave) and then add recipients who then get to see the Wave live. From this point they can send replies (like normal e-mail), if multiple Wave members are online they can respond instantly, just like an IM (and you'll actually see what they're typing AS they type it no "Grant is typing" messages that might mean I'm typing to someone else or responding to you). You can go into previous messages and post a reply mid-message to draw attention to the fact that you're only responding to that particular point (a bit more organic method than the current "all comments after the whole body of text" method we currently use). You can even go back and edit a previous post; say you're planning a trip with someone and using a Wave to create a list of activities to do on that trip... by editing the original message those new ideas can be compiled in one spot (easier to reference), and someone can post a reply right under that idea (issuing a complaint or focusing a question), or even edit your idea further to build on it. If you want to know what the ORIGINAL post (or any earlier post) looked like, they have a "playback" feature where you can revisit the history of the Wave.

Pictures can be uploaded, blogs and social networking sites can be added as members of the Wave (allowing instant posting of that Wave to the blog or network site... which others can then in turn use to interact with the Wave)... It looks like a great business application for communication and facilitation, and I can see it having a lot of private user applications as well.

So now I'm all excited about it, and want to try it out. The only problem is, Google Wave is available by invitation only, and they're hard to get. Mostly just developers and industry folks at this point. But wait, didn't I say Eric & his friends were going to have inivites? I sure did! And I coolly asked for one. The deal was this: I play in the game, I get the invite. I've accepted the offer, though I haven't gotten my invite yet (hell, the offer was just made last night at around 10:00). Just to play it safe, I've requested an invite from the Google Wave staff as well... hopefully going both routes will get me one!

(Anyone reading this have invites to send out? I'll take one!)

How would gaming work over Wave? Well, I've got a few things to iron out. First, there's no dice app. This isn't such a horrible thing; there are lots of dice apps online. Second, we'd need a way to see encounter maps... which I can post a pic, but I'm not sure about updating to facilitate combat in an organic manner, unless Wave already has an image editor built into it. (I guess I could always make the images layered and use GIMP to change different layers to match, but that will take some time.)

Other than those technical details (and I confess, they aren't insignificant) here's how I see a game session running:

(Assume that anything starting with a > would be text in the Wave.... '>' is only a place-holder to show where the Wave starts.)

1) I (assume I'm running it for the moment) start a new wave:

> Game Session October 22, 2009

2) I post a quick recap of the previous session as part of my first post to refresh everyone's memories.

> Recap of previous session: Last time you decided to explore the rumors of a haunted castle in the Thundercrag mountains. To reach the mountains you had to brave the dark forest of Venomleaf. Here's a quick list of what happened:

  • You first heard the rumor while at the Greenscale Tavern in Wyrmoth; apparently the former lords had amassed a large horde and then turned on one another in greed, murdering each other. Now their ghosts haunt the castle.
  • You reached the Venomleaf Forest with no problems; you had a small encounter with a merchant who tried to swindle you, but you saw through his lies and didn't buy any of his fake charms.
  • You navigated the forest, but discovered that it was inhabited by a tribe of feral elves. You stumbled into an ambush (failed that Skill Challenge!) and ended up getting captured.
  • The elves were going to have you for dinner, but their shaman came up with an alternative; you retake the daughter of the tribe's Chief from the green dragon Venomleaf, and they'd provide you with a guide to the mountains.
  • You found Venomleaf's lair and have explored through two levels of it, facing some guardians (plant monsters and other such creatures) and traps.
  • We ended the session with the party at the top of a flight of stairs going deeper into the lair, and you each made Perception checks to hear the sound of loud, heavy breathing and smell the rank, foul air down below.
3) Now I can continue with the next text in my Wave. I could either reply to my previous post to break the two apart, or just continue in the same body. We'll assume I continued.

> When you decide to go down the stairs: The darkness down below is oppressive. The stairs wind, making your torchlight's reach quite limited. Drops of condensation fall periodically, startling you at times. The air grows more foul the lower you get. At the bottom of the stairs you find a large set of double doors - wide enough for three of you to squeeze through at one time. The doors are carved with ornate images of a dragon clutching a forest in it's claws while smoke or fumes spread from it's mouth.

What do you do?

4) At this point my job is done, and the players get to interact. Now, someone might want to edit my recap and point out their favorite part of the last session; I'll represent that with a new '>' and the speaker with [name]: to represent that the Wave would identify the speaker.

> Recap of previous session: Last time you decided to explore the rumors of a haunted castle in the Thundercrag mountains. To reach the mountains you had to brave the dark forest of Venomleaf. Here's a quick list of what happened:

  • You first heard the rumor while at the Greenscale Tavern in Wyrmoth; apparently the former lords had amassed a large horde and then turned on one another in greed, murdering each other. Now their ghosts haunt the castle.
  • You reached the Venomleaf Forest with no problems; you had a small encounter with a merchant who tried to swindle you, but you saw through his lies and didn't buy any of his fake charms.
  • You navigated the forest, but discovered that it was inhabited by a tribe of feral elves. You stumbled into an ambush (failed that Skill Challenge!) and ended up getting captured.
  • The elves were going to have you for dinner, but their shaman came up with an alternative; you retake the daughter of the tribe's Chief from the green dragon Venomleaf, and they'd provide you with a guide to the mountains.
> [Eric]: I still say we could have taken them! This deal was stupid, we could have wiped the floor with them!
> [John]: You're insane.
  • You found Venomleaf's lair and have explored through two levels of it, facing some guardians (plant monsters and other such creatures) and traps.
> [John]: I really liked that trap with the living vines.
> [Grant]: Me too! Had a lot of fun coming up with that one!
  • We ended the session with the party at the top of a flight of stairs going deeper into the lair, and you each made Perception checks to hear the sound of loud, heavy breathing and smell the rank, foul air down below.
5) You can see above that I've included multiple responses to indicate the more organic, conversational nature of what I foresee with a gaming Wave. Future responses would be similar in nature.

Like I said, right now I'm not sure how you would handle combat maps and dice rolling... I have tools to do all of that online, but let's face it, that won't really test out using Google Wave for this sort of thing, now will it?

Another feature I like is that I could post the whole session right to this blog, allowing players to review the whole thing whenever they want, even if they're not signed into Google Wave, and also allowing my blog readers (the whole, what, 1 of you?) to see the session as well, and possibly comment.

So to sum up: Google Wave looks like a great app to facilitate conversations, and I really can't wait to try it out!

End of Demented Rambling.

Monday, October 12, 2009

Blech

Wow. I think this might be the longest time between posts. Ever.

I've been busy. Lisa & the kids were sick for a while (Lisa isn't 100% better yet). Lisa also started back to school, and that's consumed a lot of her time. Meanwhile, I've gotten their cold (blech). I've had to call off a few times, but today I went in.

Apparently, this was a mistake.

My voice is gone.

My throat feels swollen.

I cannot shake the feeling that I've progressed to strep throat.

At the very least, work is hazardous to my voice right now. I mean, this is bad. It hurts to swallow, hurts to talk (not that I really can). And the worst part? My voice was gone by 2:00 today. I went to a supervisor and asked what I could do. The response I got? "It's Monday, so I can't just send you home. If you want to leave you can, but it will be an occurance." (not an exact quote.) I was served with 2 occurances today from previous days I'd called off, and after 6 you can potentially be terminated. So I stayed. And my voice got worse. And people had problems understanding me.

Hurray for work.

So if my voice is still like this tomorrow I'll be calling off and contacting my doctor. They can just try to serve me with an occurance with a doctor's excuse. What bullshit. I followed all of the rules; I'm only supposed to be penalized for no-call no-shows... neither of which happened. Hell, I've called off before with no penalty whatsoever!

The next time someone nominates work for "Best Place to Work" I think I'll ask them how much they get paid for their nomination. This treatment is intolerable.

End of Demented Rambling.

Thursday, September 24, 2009

Evony Review

Free Browser Game Review: Evony

A game with several flaws that still delivers an addictive play experience.


If you frequent sites such as RPG.net or Facebook, you will likely have seen banner ads of buxom women in medieval garb asking how they may serve you. And at some point you will decide to click on one of those banners and see what this game is all about. You may indeed be surprised to discover that Evony, the game advertised on these banners, is actually a real-time strategy massively multiplayer online game. I certainly was. Once you get over this surprise you might decide to create an account, log in to a server, and begin to build your empire.

This was my first experience with Evony. I lept straight in, with no instructions whatsoever to get me started. I selected a name for my account, Lothair, and selected at random a server, in this case 63. Picking a name for my city (originally Lorraine, until I realized there was a nation with the same name; currently by city is called Wroat as an homage to the Eberron Campaign Setting).Getting started was simple; a Quest tab gave me several suggested actions in return for a reward in resources and allowed me to get started with building cottages to increase my city's population, farms to feed my subjects, and other sources of necessary resources.

Shortly after my introduction to Evony I was contacted by a nearby neighbor, Asterix who invited me to join the Alliance he hosted, known as TheGauls. I probed Asterix with several questions, and joined his Alliance out of gratitude for the prompt answers. This has turned out to be one of the best decisions I've made in the game. My Alliance is very active, full of friendly members quick to help each other whenever needed. If reading this review persuades you to try Evony out, I strongly encourage you to start you city in Friesland and then get in contact with a member of TheGauls and ask for an invitation; it will greatly aid you in getting started.

Having played for a week now, I have come to find a number of very positive points for Evony, but also several flaws with the game. To begin with the positive, Evony starts its players off with a week-long beginner's period that allows new players the opportunity to work on building their city without worry of being attacked during that period. As my Alliance went to war with another Alliance, it was a great comfort to know that I could keep building in safety.

Evony is also game that does not require a great deal of attention. You can get working on a project in your city, like upgrading a building, and then walk away content that your attention is not need for a few minutes (or hours when you get to higher levels of upgrades). I can happily sign on as I eat my breakfast, decide what to work on while I'm gone, and then leave for work knowing that there is nothing else I could do while I was gone. After I return from work me projects will (mostly) be finished, and my city will be ready for me to choose new projects. The only downside to this is that if I'm looking forward to working on several projects for the night I'll be disappointed, because upgrading a building might take half a day or more, leaving me with little to do until I finish that project, or restore my expended resources.

A key element to gameplay in Evony is attacking other players. A variety of cities will surround yours. Some will be NPCs, but many will be ruled by other live players. Beyond cities there are other areas (collectively called Valleys) that provide a boost to a particular type of resource production if you control it. Attacking an area might allow you to conquer it, or you may just plunder the area, allowing your armies to return with a fresh supply of a resource. Marching to attack a city or valley takes a certain amount of real time, though the fighting takes place in the blink of an eye. As I write this review, my armies are returning from attack a rival city 17.3 miles away from Wroat. They still have 46 minutes, 30 seconds until they are back in my city and ready to march again. This is both a benefit and a curse, for while I can rest easy knowing that I will have time before any opponents attack my currently defenseless city, I know that it will take at least two hours for the gratification of getting to attack my opponent again, and there is nothing else I can do in the game. My forces are all committed, my city is busy upgrading a barracks, and my academies still have an hour to go with their current research, and I don't have the resources to produce enough additional troops to be worth the time.

This is my major complaint with Evony. While I love that I can leave for work and see the results of my labors upon my return, I agonize over the lack of things I can do at a time. I am capable of building multiple barracks in a city, allowing me to produce a different type of troop in each barracks, albeit limited in numbers based on my resources, and a second Academy in another city would allow me more research options. However, I can only work on one building project per city. I can't even build another building to allow more production, or just create a queue to get started. Time is your most valuable resource in Evony, and the long production times eventually lead to waste. Is it better to upgrade a single building to a higher level when I could choose to upgrade multiple other buildings in the same time frame, but get a smaller return from those upgrades? That's a major aspect of gameplay, but it would be nice to know that I could get my next upgrade started while I was gone. Even if I could only have 2 projects in my building queue, one currently being worked on and another ready to go, it would still allow me to feel like I was maximizing my time more efficiently.

In terms of a technical review, Evony plays with fine on my browser, though I have experienced trouble at time when I first load it. Whether this is because of an issue with Google Chrome, or just a flaw in the game's code I am uncertain. Usually reloading the page clears up the trouble, and takes little time. So it's a minor irritation, but it is there nonetheless. I also feel the game could have a better layout. Canceling an attacking army requires you to navigate into first the Reports tab, then Army Movement, and then finally clicking on the report for the individual army that I want to recall. And during this whole time there is a progress bar showing how long it will take for my army to reach its destination. Why not just put a cancel button next to that bar and let me cancel it with a single click? Other odd layout choices could be cleared up with a slight change to layout. A “buy” or “sell” button next to a resource could easily make using the marketplace more intuitive. There are other areas where things could be cleared up to make things easier for the player, but these are good examples to get things started, and listing too many of them would make these flaws seem like they take more away from the game than they really do. Each of the flaws are surmountable, but the fact that there are so many of them makes me wonder why the game designers decided to create the game the way they did.

In conclusion, Evony is a fun game. People who love the strategy involved in managing multiple resources while challenging other players will enjoy this game. Despite the fun of this game, there are several flaws that I hope the designers are able to clear up with a patch to the game. Despite these flaws, the large players base says it all; people are having fun playing this game, and so am I. I encourage you to sign up a free account and try it out for yourself. If you do, send a message to Lothair and I'll get you in touch with a fun Alliance who can help answer questions and make navigating the game easier.

Monday, September 21, 2009

Don't bug me!

Ok, it's been a couple of weeks since my last post... again. If any of you actively read this, I'm sorry.

This weekend has failed to be relaxing in any way. We found fleas on the cats, again, and decided to take drastic measures. 3 foggers and an evacuated house later, and we hope we've seen the last of our flea infestation. Had to spend a good chunk of Saturday at my parents' house while they were away in France (hope you guys are having fun!), with the cats confined to a single bathroom, and Lisa, Lex and myself enjoying the slaughter... I mean football game (Caleb & Cassandra were at the other house).

Sunday was largely spent trying to put everything back in place, wash, wipe-down, and vacuum the house. Lisa re-arranged the living room furniture... still not sure what I think of it, but she likes it and so do the kids, so I guess my opinion is over-ruled regardless!

That's all for now... I need to leave for work in a few minutes. Coming soon will be a review of the browser-based game Evony I've been playing for the last week or so!

End of Demented Rambling.

Sunday, August 30, 2009

Friday the 13th: Remake!

So Lisa and I just watched Friday the 13th (the new one, not the original). I went into with mixed feelings. I wanted to watch it mainly because Jared Padalecki stars in it (for any Supernatural fans out there, that would be the actor who plays Sam), and because I liked the original Ft13, though I never watched any of the rest of the series. I'd heard some bad things about this movie however, and many times remakes don't live up to our expectations. So what to think about this movie?

I liked it!



What, you want more? Ok!

This movie isn't really a remake of the original. It's a retelling of the series, with elements from several of the movies. Rather than being an origin of the slasher we know (and love) as Jason, the new Ft13 gives us a brief bit of history (basically the final confrontation with Mrs. Vorhees in the original) where we get to see Jason discover his mother's dead body. We also hear Mrs. Vorhees' voice whispering in Jason's head to punish 'them' (if you don't know the history of the series you might not realize that this means horney teens, because you might miss her explanation of why she's killing people).

Cut to something like 20 years later. We get a long extended scene where we meet a group of campers who are exploring the woods near Camp Crystal Lake in search of some marijuana that is supposed to be growing in the woods. All of these characters lack any memorable qualities to them other than Whitney, who ends up being a major character. We get to watch Jason butcher all the campers, right after some gratuitous sex (because all 80's Slasher-flicks need gratuitous sex... I think there's actually a law somewhere demanding it). The screen fades to black right as Jason is about to strike Whitney, leaving her fate a mystery, and cutting to the title of the film.

Six weeks later...

A group of kids (maybe teenagers, more likely college students) are going to spend the weekend at "Trent's" family home in the woods (across the lake from the abandoned Camp Crystal Lake!!). Trent is a major asshole, and we get that impression right from the beginning when he is waiting in line to pay for his gas and starts bitching because Clay Miller (Padalecki) is talking to the cashier, trying to hang a flier for his missing sister, Whitney (see how that all ties back around?). Trent tries to claim that Clay is an "asshole" because he's stopping him from paying for his gas and going. Clay stays very non-confrontational and does his best to ignore Trent. Trent's girlfriend, Jenna, sympathises with Clay and gets pissed at Trent for they way he's acting.

Clay continues travelling around the area, trying to ask locals if they've seen his sister. He has an encounter with the local sherrif who tells Clay to give it up; they've already searched for Whitney and her friends, and turned up nothing. The sherrif thinks maybe she ran off with her boyfriend. Clay protests that Whitney wouldn't do that; their mother just died of cancer, and until this trip Whiteny took care of her every day. When Whitney didn't show for the funeral, Clay knew there was a problem and came looking. Clay continues his search, with no luck, though one local tells him that "missing" in this area means "dead" and he should just get out of there while he still can.

Trent & co get to his house. We soon discover that Trent can't really stand his "friends" and that he basically invited them for the weekend so he could show off how rich his family is. He tries to convince Jenna to go have sex with him, but she's not up for it; she'd rather go hiking, and she's pissed at the way he's treating everybody. (Side note; Trent is played by "Travis Van Winkle"... his name even sounds like a rich asshole's name! He looks the part too, and every movie I've seen him in, he's an asshole... talk about born to a role...)

Two of Trent's friends decide to check out the other side of the lake, and Trent lends them his car to prove that he can be nice to everyone... then he asks them to take gas to the family boat and threatens his friend if they take the boat on the lake. The pair leave and immediately make plans to go water skiing. Clay shows up at the house, still looking for Whitney. Jenna invites him in to get something to drink, but Trent throws a fit. Jenna, now completely pissed at Trent, offers to go with Clay to the other side of the river.

As the two walk we learn that Clay and Whitney have had a major falling out; Clay skipped out on his family when he was 17, and the last time he and Whitney spoke they got into a fight. Guilt is part of what's motivating him to look for her.

Meanwhile, remember the two idiots who went along to the other side of the lake? Well we get to see more gratuitous topless scenes (note: in a Slasher, topless means "we're done with you, time to die"). The boyfriend is shot in the head with an arrow (I love that part, he even turns and "poses" for the camera), and the girlfriend is clipped by the boat. This doesn't kill her though... we save that for Jason, who stabs her in the head with a machete (another nice death scene).

At the camp Clay and Jenna get the creeps while exploring the place (it's night now, and the place is ruined... a natural reaction). As they leave they spot Jason coming into the camp and hide. There they realize he's carrying a dead body. Jason realizes that someone is there, but can't find them. He goes on to the caverns he's using as his home while Clay and Jenna flee back to Trent's house. Down in the caverns we discover Whitney alive and chained.

Confused? Well, that's because I left something out... Whitney resembles Mrs. Vorhees in her younger years. Jason's being sentimental because of the resemblance. It's mentioned early on, I just didn't feel the need to say anything.

At Trent's house Trent and his friend Bree have decided to go have sex (woo hoo, the asshole is real faithful to his girlfriend). This has some great dialogue... ok, not great but it's funny because Trent can't stop saying how great Bree's breasts are (yup, more gratuitous sex!).

Clay and Jenna arrive, Jason following, and the killing begins. First he kills off two of the other friends (I haven't mentioned them yet because they're really not that important... which is unfortunate, because they're the token Asian and Black Guy you often find in these films, and they really could have been made into much more interesting characters). Then, while Trent is yelling at Jenna for being gone 8 hours with Clay (he claims they've been having sex all over the woods), Jason kills Bree. Trent goes for a gun, but starts shooting everything. The sherrif shows up... and Jason kills him. Trent, Jenna, and Clay make a break for it. Trent dies. Finally.

Jenna and Clay make it back to Camp Crystal Lake (minor nitpick... it's still night, but the way they've made things sound it takes a few hours at least to get there... wouldn't it be daylight by now?) and discover Whitney. And then....

Nope. Not doing it. See the movie.

(Here's a hint. Remember the VERY END of the original? When Jason jumps out of the water and grabs the girl in the boat? Last scene is an homage to that, but different in its own way.)

Like I said, I liked it. It has some story issues, but most slashers do. And we don't watch slasher for the story so much. We watch them because we like the villain, we like the violence, and we like the gratuitous chest shots! This movie gets about 4 out of 5 from me. Give it a chance, it makes for a great entry point to restart the whole series with fresh material.

End of Demented Rambling.


Wednesday, August 19, 2009

Ding, Dong, The Crib is GONE!!!

Not gone as in, broken or destroyed.

Gone as in, not in our bedroom anymore!

Yay!!!!!

Finally, Lisa and I might be able to sleep through night without Lex joining us in bed!!!

Seriously, if you don't understand the JOY this brings us, I think something might be wrong with you!

End of demented rambling.

Tuesday, August 18, 2009

Repo: The Genetic Opera

We just picked up the DVD release of Repo! The Genetic Opera the other day. This was a direct-to-DVD release of the cult classic musical of the same name. Lisa and I first encountered this during a preview of the film at the Scream Award Ceremonies on Spike TV. I became interested in it and finally rented it when it first came out. We finally got around to buying it the other day.

I love this movie, and I don't normally like musicals.

(Ignore Chicago, Sweeney Todd, and Into the Woods... seriously, I don't like musicals... these are exceptions... really...)

The story is set in the future, when GeneCo, a company specializing in organ replacement surgeries, has saved mankind by perfecting organ transplants. They've created a system where customers can finance their surgeries, obtaining organs they desperately need, but can't necessarily afford at the time. But there's a catch; until that financing is paid off, the organs belong to GeneCo, and if you miss a payment, GeneCo wants its property back. To regain their organs they send out the Repo Man, a special employee who surgically removes the organ, ending the defaulting customer's life in the process.

The current Repo Man is a former doctor who cares for his ailing daughter, Shiloh, who has recently turned 17. Shiloh suffers from the same unnamed condition that took her mother's life before Shiloh was born (her father was able to save her, but at the cost of his wife's life). With Shiloh as his only family left, he keeps her locked away in their house, claiming that she can't leave because of the strict medication schedule needed to keep her sickness at bay.

Like most 17 year olds, Shiloh has found a way around this. She has learned to pick the lock to her door and escape through secret tunnels to the outside world where she collects bugs and revels in being outside (these tunnels are actually used by her father when he's acting as the Repo Man... though she has no idea of his secret identity). While outside, Shiloh encounter the story's narrator, a character called Graverobber (played by one of the opera's writers in both the film and the theatrical productions). Graverobber collects some kind of fluid from corpes to create Zydrate, a drug that takes away the agony of surgery... and is highly addictive. He peddles this drug to addicts on the street. Graverobber gets Shiloh in trouble to save his own skin, and Shiloh is saved from GeneCo's security forces (who mistake her for a graverobber) by the Repo Man (remember, she doesn't know about the Repo Man or that he's her father).

Later Shiloh escapes again, and meets Rotti Largo, the founder and CEO of GeneCo, who is dying of a fatal disease and trying to decide which of his three degenerate children he will leave GeneCo to. Shiloh becomes worried about what will happen to here and flees, being saved by Graverobber (who perhaps feels guilty about using her before). Graverobber educates Shiloh about Zydrate's uses (though he doesn't use it on her), and we encounter Rotti's daughter (Amber Sweet), who is addicted to Zydrate (at the same time that she is in charge of a Zydrate-addict support group) and comes to Graverobber to keep her addiction a secret. Amber is insaely jealous of Blind Mag, GeneCo's most visible representative (Mag has eyes given to her by GeneCo, and is the star attraction of their "genetic opera" which fans flock to in order to testify about how GeneCo has changed their lives, and to hear Mag sing). Amber wants Mag's spotlight badly, and hates comparisons between the two of them (perhaps uncosciously knowing that she can't compete with Mag's voice). When Shiloh makes a comment about Mag around Amber, the dilletante goes into a rage swearing that Mag's spotlight will be her's just as soon as the Repo Man takes care of her.

See, Mag is leaving GeneCo, but there's a fine print to her contract: she got her eyes in exchange for representing GeneCo, and should she ever leave they get the eyes back. Mag is aware of this, and doesn't care. Shiloh is panicked by this, and her panic becomes worse as GeneCo security tracks them down (they're looking for Amber). Graverobber helps Shiloh out again, and gets her home.

There, Shiloh encounters Mag, who turns out to be Shiloh's godmother! Mag had been told that Shiloh had died with her mother, and wants only to meet Shiloh. When Shiloh's father returns Shiloh begs him to help Mag, but the two bicker instead, with Shiloh's father refusing.

The next night is the Genetic Opera, Mag's last performance, and the moment when Rotti plans on revealing his terminal condition and naming his heir. I've left out a lot of background, and I won't continue the tale, because I don't want to ruin it for anyone. It's a great film though, and I highly encourage anyone with a stomach for gory effects (think about what the Repo Man does) to check it out and give it a fair chance.

End of Demented Rambling.

It makes me want to scream!!!

Ok, work has SUCKED for the last couple of days.

To explain why, let me first educate you on the "sales" process at Safelite. The day begins when you log into your phone, which inexplicably you into the "Aux Work" status. I say inexplicably because this is a mode intended to be used only to make outbound calls (something we rarely need to do in Sales), and you are marked down if your stats indicate that you spend more than .6% of your time in this state without cause (i.e. not making a call). To avoid having my "Aux Work w/out Cause" time from being astronomical, you immediately hit the "Auto In" button, putting you into the call queue. On a busy day this means you immediately have a call coming in.

Now, these calls can be for 2 reasons: Either you A) Have someone calling in who already has an order and needs to make some change to it (cancellation, reschedule, or really just wants to know where their mobile tech is), or you have B) Some form of a sales call. A little voice proceeds the call to give you some sort of helpful cue about what kind of call it is, and which business it is for (Belron U.S., the company that owns Safelite, also owns 7 other glass companies nationwide and doesn't change the name on the storefront so they can keep the loyal customers that don't want to shop anywhere else).

After greeting the customer and determining what they need, you proceed to take the call. This normally involves gathering information into our computer system that will help us identify the proper parts needed to complete their job, where the job needs to be done, and eventually a price and appointment availability. Once we get a call to the screen where we have a price listed and the available schedule for the area, that call becomes an "opportunity". Our phone stats are determined by comparing the number of appointments we book against the number of "opportunities" we were presented with.

Here's where the sales part comes in.

If I've done my job right, I've built up a relationship with this customer. I've greeted them with a warm disposition, thanked them for choosing Safelite (assuming the sale from the beginning of the call), expressed sympathy for whatever situation has caused them to call in, proved myself knowledgable by asking questions that narrows done the correct part for their work (actually provided by my system's scripting, so I sound more knowledgable about their vehicle than what I really am), and I've provided them with at least 2 of Safelite's 5 "Points of Customer Satisfaction" to help add value to our service. Now I've given them a price, offered them the suggested appointment times provided by the computer for either an in-shop appointment or mobile service (with no additional cost). They've either already given me an affirmative, or they're trying to back out of things now, and I've got some more work to do by overcoming objections.

My system provides me with a couple of options if price is the issue, though really I'm very limited in what I can do on that end of things. If something else is the problem, I'm finding a solution, whatever that may be.

If I do my job properly, I proceed to collect information such as where we need to come out to perform the service, and try to sell them wiper blades and collect credit card information and an e-mail (the latter two statistically improve appointment retention). The call is done, I thank them, and we're on our way to the next call.

All of this is expected to take 3 - 5 minutes on average. That might be about right, though of course I'm still getting into the swing of things. To encourage our sales, there are various contests and games where we earn "points" or the opportunity to play for our sales. Sounds like fun right? Well there's a problem, but I'll get to that later. First thing's first.

As you may have guessed from the above description, we have no control over what kind of calls we get. This in and of itself is fine; we're cross-trained to handle commercial calls, insurance calls, and other areas. Safelite doesn't expect us to be at 100% with our cash appointment rate (the only appointment rate in Sales that matters is Cash... ie, non-insurance or commercials sales, but customers paying out of pocket), though they do expect at least 52% (and prefer 55%). This is to allow for thos occaisional crazy calls, like the friend calling for someone else who really can't make a single decision about the appointment (remember, if we give a price it counts as an opportunity even if there wasn't really one there). However, we get enough calls in day that we should have plenty of opportunities to keep our stats up.

So imagine the frustration I'm having with two days WHERE I CAN'T SELL JACK NOR SHIT!!!!! I have friends calling (who, btw, DON'T EVEN KNOW ENOUGH ABOUT THE VEHICLE TO GUARANTEE WE HAVE THE RIGHT PARTS!!!) or people who are so quick to get off the phone that I can't even offer to try and get a new price or discover other objections to try and overcome... and all of this crap counts against me, and adds up over and over and over and over and...

Get the point?

To make matters worse, they implemented a system where after each call the system TELLS YOU what your current appointment rates are. So if I'm not off to a stellar start I get to be reminded EACH FREAKING TIME!!!!

ARRRRRGGGGHHHH!!!!!!!

It is, sad to say, a TAD (read: FREAKING HUGE) demoralizing, which makes the next freaking call even harder (I want to scrream, and I'm supposed to sound chipper and upbeat... yeah, can you say "forced).

Add insult to injury, the games I mentioned before? Well, they only matter if you GET THERE IN TIME, which you don't know when the game ends. Perfect example is today. We had a game when I walked in that stated that for every 5 sales we could walk up to the prize table, pick an envelope, and get whatever prize was inside. Fantastic! Except my morning sucked... so by my break I had 2 sales that counted. After I got back from break my job coach (supervisor) came over and told everyone to only come up to the table after their shift or during their break. I did exactly as she said, finally accumulated my 5 sales, and at 3:30 pm, when my shift was over, went to the prize table. There one woman said they were out of prizes (though there were unopened envelopes on the table), and another guy said he had gotten turned away at 3:05, being told that the game ended at 3:00... even though the sheet mentioned NOTHING about a time limit (and normally they do if there is one).

Ok, why try to get me pumped up when you're going to give me instructions that means that this game is worthless to me? The impression I'm getting is either A) ignore the game, or B) ignore my job coach's instructions and run to the prize table as soon as I have 5 sales... (btw, that's what the instruction sheet said to do).

Chaos. Sheer chaos. Frustrating, and it pisses me off. This is my first week where I actually earn bonus commission based on my sales stats, and I'm having two horrible days. Sunday was good (75% appointment rate), but right now my average for the week is approximately 55%... meaning that one more bad day will tank my average. I WANT MY COMMISSION!!!!

Ok, that's it. I don't need my blood pressure to raise any more.

End of demented rambling.

Saturday, August 15, 2009

Bad Me! No Doughnut!


Ok, ok... I admit it... I've been bad.

Here I PROMISED myself that after I started work I'd continue to write regularly here. And now it is August 15th (technically, since it's 1:21 AM as I type this), and my last post was on August 1st.

That is not writing regularly.

So I appologize to all of you who might read this blog regularly. I believe that makes... one of you. And myself, of course. Ah, fame... I wonder what it's like?

Now, I trust you will all forgive me if I make this post brief. Caleb has a birthday party starting in less than 12 hours, and I really should get to bed. The only reason I'm up this late is I've been working on a project for Lisa and I want to brag a little.

See, Lisa has this neat idea that Caleb should have to hunt down all of his presents with the aid of a "treasure map". This sounds like a lot of fun, since the theme for Caleb's party is "pirates". Of course, this required a map, and not just any map will do! It must look old, ratty, like something a real pirate might be using! Enter the roleplayer who has spent too much time in his youth trying to learn how to make cool props for his games! So tonight I've been aging a printout of our map to make it look authentic.

Ok, ok... I admit that clipart and inkjet printing isn't "authentic"... but if it makes you feel any better, the map has no sense of proportion whatsoever, and I suck at drawing on the computer so one MIGHT feel like I'd been drinking rum before I made it...

No? Screw it, there's a picture at the opening of this post. You be the judge (I really need to learn a way to position pictures somewhere else in my post!).

That's all for tonight. I'm tired, and there's partying (with cheesecake) to be done later today.

End of Demented Rambling.



Saturday, August 1, 2009

One Week Down!

My first week on the phones at Safelite is done... and my day off is going too quickly!

I like the system they have for the computers. It walks you through, step-by-step, as you progress with a call. The system provides you with suggessted scripting so you never really need to be at a loss. It helps provide you with questions to verify that you're selecting the correct price and has numerous tools for helping you find more information if needed. The calls aren't bad. You have your usual experience with people. Some are very fun to speak with, others are short-tempered and quick to hang up. No taking it personal, you just move on. Sometimes the call volume is crushing, other times it is leisurely.

Right now my biggest problem with work is that I'm not used to leaving Lisa and Lex (Caleb & Cassandra are still gone for this part of the summer) in the morning. I'm used to having time to play with Lex or chat with Lisa. Many times when I'm leaving for work they're just waking up, so that's rough. I miss them while I'm gone. I know that as I grow used to this my missing them will effect me less, but right now its quite poignant.

Meanwhile, Lisa and I are prepping for Caleb's birthday party... and we keep meeting roadblocks. The pirate theme is surprisingly difficult to find decorations for. Lisa found some great ones on line, but shipping is insane; it costs almost as much as the actual price for the items themselves! We're ok with spending $50 for great decorations... but another $40 (or so) on top of that, just for shipping? Hell no! Unfortunately our local party supply market has real crap for pirate decorations. We're piecing things together as much as possible, but we won't be having the party (visually) that we wanted.

We also adopted a stray cat this week, the one we've been feeding for a few weeks now. We've named her Lugosi (Lugo for short), and we're positive that she's pregnant and in heat (cats can go into heat again during pregnancy). We have her blocked off in a bathroom so she has a little room to roam (it seemed kinder than keeping her in the cat carrier), but we can't let her near Bella, in case Lugo has any diseases that might pass on to Bella. We have a vet appointment with an old family friend, Emily Gabriel (it was Emily Buck when we were in preschool together... I still forget sometimes) for Thursday. Hopefully she'll be able to shine some insight on what we'll need to do to get ready for all of this.

I haven't had much time for writing. Getting used to work and the sheer SPEED that things move at there have left me exhausted when I get home. I'd hoped to work on something tonight, but my day off is just vanishing so quickly. Hopefully I'll get something do this following week. I'm working more hours this week (total of 40), but that will actually give me more breaks, so maybe I won't feel as wiped out at the end of it. (It's crazy, I'm scheduled for 8 hours, but it will be more like 6 hours and 50 minutes at my work station, as oppossed to the 5 hours and 40 minutes for when I was scheduled for 6 hours.)

That's all for now. We'll get more later.

End of Demented Rambling.

Monday, July 27, 2009

The Game of Publishing

So this blog is becoming more and more like a once-a-week affair. Hopefully that will be changing soon, but I thought I'd pop in before I left for work (first day taking calls!) to make a comment.

Saturday represented the end of the potential deadline for Wierd Tales to get back to me regarding any potential interest in Children of Llothora. Since I've recieved no correspondance from them whatsover, I am considering this a rejection for the story. Unfortunate, but hey, not many people get published at their first try. I am disappointed because the magazine's submission guidelines make a point of stating that they always send a formal rejection notice (which I haven't received). I would have at least liked to have known what it was they didn't like so I could send future stories more up their alley to them, but oh well.

(On a side, note, it is occuring to me that I should make an attempt to contact them to see what's going on; since I haven't gotten anything at all, there exists the potential for a mix-up in the mail... I could at least maybe find out WHY it wasn't accepted.)

But that's the game. As I write this, I have four other publications' websites open, and a page with links to many others. All it takes now is to decide which one I want to submit to next (or which several if they're ok with multiple submissions). That's what happens when you submit unsolicited work to a company. If they don't like it you try again, and again, with that piece and another.

I've been worrying so much about work and money and Lex (VERY cranky after his last two vaccine shots) that I haven't gotten much work done. It's hard going from the peaceful, quiet atmosphere of the jury assembly area back to working at home, where Lex, if nothing else, is a constant source of distraction and worry.

Ah well. Need to finish getting ready.

End of Demented Rambling.

Wednesday, July 22, 2009

I'm Back!

I've taken a "few" days off from my blog recently. Between Lex's birthday party this past weekend (which was a great success) and starting my training classes at Safelite, I've just felt really busy.

As I said, the birthday party went really well. We had our whole family of five, both my parents, Lisa's mother and grandmother, and my one of my aunts & uncles at the party. Our theme was "mini" for this party. Our menu consisted of mini-cheeseburgers with "mixi-doodle sauce" (courtesy of Michael Chiarello), mini-bagel pizzas, fruit bowls, and an awesome cheese tray provided by my parents, plus a variety of those 8 oz cans of soda, also provided by my parents. We only furnished little cocktail plates, napkins, and forks, as well as plastic shot glasses for drinks. My father and uncle cheated, choosing to load a regular-sized plate rather than stick with the theme, but they both loved the food so I'll forvie them. My father picked up this great little device to grill 9 mini-burgers at one time, and it was fantastic. Made fixing 18 mini-burgers on the grill really easy, because we could flip 9 of them at one time. I'd recommend it by brand name, but all the packaging was gone.

Lex got a huge amount of "loot". We gave him a singing mailbox (no, I'm sure we won't regret giving him a toy that makes the noise), plus an alligator car, tugboat bath toy, and a new outfit. My parents gave him a car buggy that we push, and a Winnie the Poo spinner. Lisa's family gave him a singing train with alphabet parts, plus a lot of clothes. My aunt and uncle gave him a fantastic gift... Baby Mozart from the Baby Einstein videos, plus 2 Baby Einstein CDs. These are great because they calm him down almost IMMEDIATELY when he's screaming, saving our frayed nerves from further damage.

Took the kids to be dropped off at the other house after that. I'll leave that with only one other statement... I don't begrudge the other biological parent from wanting time with them... but I hate what this split Summer stuff does to Lisa.

Safelite is going well. I seem to be retaining all the information they're throwing at me, but we'll see how well that transfers to the call center when I'm let out on the floor. By an odd coincidence, my neighbor across the street just started there as well. He was in the training class before mine, so he's still in the "training" section taking calls.

Lisa and I have watched John Carpenter's "Apocalypse Trilogy" now, consisting of "The Thing", "Prince of Darkness", and "In the Mouth of Madness". I enjoyed all three movies, and I'm glad to have finally gotten to see all the movies.

We have a stray cat hanging around our house. He (we think its a "he") was very scrawny and emaciated to begin with, but we've been leaving food for "him" and he's started to fill out to a more healthy size. We're hoping eventually to adopt him, but it's slow-going. He still hasn't built up much trust for us, though he is getting better. If we do take him in, we're going to name him based on puns that link back to our other cat, Bella. If "he" really is a "he" we're going to name him Lugosi (Lugi for short). A girl will be named "Donna". Points if you get both jokes.

Ok. I'm out for the night.

End of Demented Rambling.

Tuesday, July 14, 2009

Writing Frustrations

Sometimes it is very frustrating.

As much as I HATE prewriting, I made a very strong effort to outline "Caverns of Baltatharon". I created a nice, detailed outline... except in one section.

Go figure, this section happens to be the point where I'm at in the story now.

Also go figure, I can't for the life of me figure out what to put into this section.

I mean, I know what leads up to it, I know what comes after it... but the content inside of it?

Nuh-uh.

(I've just written 4 "paragraphs" that are each only one sentance long... I think I just "broke" the English language. Strunk & White are coming to my house right now with an Uzi.)

It almost makes me want to scrap the project... but it has its inspirations with "Shadow Over Innsmouth", my favorite Lovecraft story, and I don't want to abandon that. It's irrational, but there it is. It really has very little in common with Lovecraft's fantastic tale, other than an amphibious species that might possibly be mating with humans... but I still don't want to get rid of it.

I ran into this with "Children of Llothora" when I was writing that story, but I simply thought that the section was out of place and would make the reader yawn and stop reading. Here... I just don't know what to put down. I have these scenes I like of underwater cities, a sacrifice, and this is where the narrator encounters the caverns mentioned in the title... but I just don't have a clear road map on how to navigate this section. I've been trying to figure it out for over a week, and my brain just IS NOT cooperating!

Feh. Never gonna get through it if I'm just kvetching to my blog. Back to work!

End of Demented Rambling.

Stupid Computer!

So I decided to spare Lisa my music video playlist on Yahoo... she doesn't share my love of Rage Against the Machine... or Avenged Sevenfold... Rammstein... Slipknot... come to think of it, we may only share tastes in "Pop" music. Plus, I'd had my old headset out to listen to information on the Palm Pre (no lectures about how I can't afford it... I'm allowed to want things I can't afford), so I figured I'd get some use of them.

Then I figured that I'd go ahead and get some writing in today while listening to my music with my headphones... then I remembered that my files are on a USB flash drive... which isn't so bad, except that my desktop only has one USB port in the front, and my headset was occupying it. So I unplugged the headset (yes, I was courteous and paused the music) and pulled the tower out to plug it into one of the 4 USB ports in the back. This stretched the power cord too far, making it come loose, and thus quitting the power on me.

Stupid computer.

I have it up and working now, but I'm still getting my websites & applications back up and running. Just popped in to vent for a minute.

End of Demented Rambing.

Monday, July 13, 2009

The Dangers of Wearing Your Helmet Too Tight!

You may end up looking like this!

Before the kids left on Friday we took them for one last bike ride, and gave Lex his first ride in the wagon!

Cassandra decided to be a goof for this picture... I warned her I'd show it to people... oh well, her choice!

They had a lot of fun, though Cassandra is still having trouble going uphill. She needs to work on developing muscles in her legs to push through those difficult spots. She's getting better though. Caleb did great, though he still needs some reminders to stand up when the going gets tough. No need for more leg muscles for him though, he peddled like a champ! Just a little more work on the concept of using the breaks, not his feet, to slow down, and he'll be ready to get those training wheels off! Lex loves going for walks, and he loved the wagon ride as well! We tucked a bottle of Gatorade in the front of the wagon in case anyone got thirsty... it must have slid backwards at some point, because I turned around and there was Lex trying to get it open! Little bugger loves Gatorade (and why not, it has a ton of sugar)!

I was going to post more pictures of the bike ride/wagon ride on here, but I can't figure out a way to do it that doesn't involve shoving all of them at the top of the blog. Since it's very hard to comment on them... well, I'm just not going to do it!

End of Demented Rambling.

Thursday, July 9, 2009

Is the Week Over Yet?

No?

Crap.

My grandfather passed away at 12:30 Monday morning (not sure if that is the exact time or an approximate, but it's close enough). We'd been expecting it, so it wasn't a terrible shock or anything. Actually, we'd been expecting it for over a year now, so we've had some time to mentally prepare for it. Probably won't mean jack as far as the grieving process is concerned, but it helps at least in the short term.

I spent the first part of this week playing "Dead Space", an excellent game I rented after my friend Tom showed it to me. It was due back Wednesday, and I wanted to make certain I'd finished it by then, so I've been playing quite a bit of it. And if your wondering, I did finish it. And now I want a sequal.

I also got my schedule set up with Safelite Auto Glass, I'll start orientation on the 20th, so just in time to have Lex's birthday party without any worries of work intruding. Yay!

We went to the viewing today. It was a pleasant gathering, as such things go. Lex loved it... nice open room where he could be the star attraction by running around. Lisa and I are exhausted after running around all evening after him though.

I'd write more, but frankly I'm pooped.

I've got a couple of things I want to post on here roleplaying-wise, but I'm not ready to do so at this moment... and thinking go slowly right now.

End of Demented Rambling.

Sunday, July 5, 2009

Happy 4th of July... and other stuff.

Perhaps I'm a day late in saying this, but I hope everyone had a happy 4th of July! Hooray for American Independance!

Ordinarily we go to the City of Hilliard parade, but we didn't think we were going to have the kids, and figured Lex wouldn't appreciate the loud noises of the parades. Instead we scheduled for our friends Tom and Angie to come over and have a little 4th of July party, which then extended to including Angie's mother Artie (hope I'm spelling that right), and Lisa's mother and grandmother (the Marys).

The Marys came over Friday night to avoid the holiday traffic. Tom, Angie, Evie (Tom & Angie's 9-week old baby) and Arite got here somewhere between 1:30 PM and 2:00. They brought pita chips, hummus, and beer (mmm... beer). Well, and themselves of course. Can't forget that. The menu included grilled pizza with kielbasa, red & yellow bell peppers, fontina cheese, and a ricotta cheese mixture. We also had grilled corn, some of Mary's (or "Grams" as the kids call her) potato salad, some two-bite brownies and some angel food cake with red, white, and blue food colored icing (the deserts were store-bought).

The party was great fun. Great food, great company. Tom and I had an "epic" golf game on the Wii. It ended in a tie, +16 for both of us (yeah, we sucked... what can I say; golf apparently isn't our game). Evie was adorable, and is apparently capable of sleeping through hurricanes, because even at our loudest she didn't stir at all. Lex tried to steal the show, and did a pretty good job of it!

After the party I took the kids out for some fun with sparklers, while Lisa stayed in with a sleeping Lex and rested her abused feet. She was exhausted beyond belief! Caleb and Cassandra got to see some fireworks in the distance while they played with the sparklers. Then, of course, bed.

Today we went to the Montgomery Family Reunion, a reunion for my mother's side of the family. The family tree gets a bit... er, um... "tangled" together down that branch. See, my grandfather married my grandmother... that much should be taken as a given. Well, his brother married my grandmother's sister... which only sounds wrong if you don't take the time to explain why our family tree isn't just a trunk. The Montgomery's are my grandmother's family line.

Anyway, I've avoided going for a few years in a row now. When you get down to my generation the family ties are... well, let's just say that if our family ties were shoe laces, some poor sap would be tripping constantly. We don't really know each other (ok, the more accurate statement would be "we don't know each other, period"). So I really don't feel much of a need to go, other than to make my mother happy (sorry, Mom). Honestly, if it hadn't been an opportunity to let my aunts and uncles see the kids, I wouldn't have gone. But hey, we went, it wasn't too bad this year; I didn't get that "Who are you, and why do you know my name?" feeling I normally get. And my Aunts and Uncles got to see Lex walk a bit, plus the kids got to look at pictures of my Aunt Lois & Uncle John's family (including my cousin John, his wife Becky, and their kids Maddie & Cassie) trip to Disney World.

We got home, and Lex was exhausted. I ended up laying him down next to me in bed and we took a nice, long, nap. Then a quick trip to the store to pick up some stuff for dinner (Spaghetti, meatballs, garlic bread and peas). Now the family is sitting odwn watching The Tales of Despereaux, an animated book based on a children's story. We have the book for Cassandra, thought she'd want to read it more if she saw the movie first. So far it's enjoyable.

That's all for now. I need to get some more writing done, but I've been kind of been busy with stuff like the 4th of July party and Lex's birthday arty... which is only 2 weeks away (AAAAAAHHHHHH!!!!!). I'll get more down soon.

End of Demented Rambling.

Wednesday, July 1, 2009

So Tired...

Let me throw a scenario out for you folks reading this out there in internet-land.

Imagine if you will, a house with an 11 month-old baby. Imagine that this sweet baby falls asleep around 8:00 in the evening.

Fast forward to approximately midnight, when this baby's parents have decided that they can no longer keep their eyes open, and must go to bed. As they finish picking up downstairs the unthinkable happens.

The sweet baby wakes up.

He's still sweet. Adorable, even. But he is also well-rested, and thus at an advantage against his weary parents. Desperate to play on the floor where he can walk around and get into all sorts of trouble, the sweet baby will no longer accept attempts to cuddle him back to sleep. With supreme effort, the sweet baby wriggles his way free of his parents' grasps and makes his break for freedom! Unable to compete with the boundless energy of youth, the groggy parents accept their doomed fate and resolve to continue staying up past the point where any sane person would have turned in, college students excepted.

The sweet baby plays hard, until his frantic efforts of running around in circles finally exhausts him. At 2:00 AM the exhausted parents are finally able to lay him down in his crib, where he slumbers...

Until 7:00 AM when he is hungry.

The scene I have painted above is not fiction. You have not entered The Twilight Zone. It is real.

I'm am so goddamn tired, it isn't even funny. Looks like I'm running off of energy drinks today!

End of Demented Rambling.

Monday, June 29, 2009

Oh Happy Day!


Oh Happy Day, Oh Happy Day!

Lex, our youngest (for those not in-the-know, Lex will be 12 months in July), is finally wanting more solid foods rather than the strained-crud they serve as baby foods. No more formula, now he gets real milk!

Today we fed him Mac n' Cheese (from a box) and tuna salad... and he loved it! Tonight we had some orzo as a side, and he loved that.

This is great. Formula runs around $25 a week for Lex, and food for the week probably runs around another $10 a week (or more). Saving approximately $140 a month on our food budget is fantastic, and the fact that Lex is loving the food we're making is beyond fantastic; we shouldn't need to adjust our menus too much as he gets older.

Heck, at this point he's less picky than I am since he likes seafood!

The best thing is watching him take a bite of whatever we're feeding him, and then watch him smile, start nodding his head, and say "Good!"

Now we just need to get through all this stuff with his blocked tear duct (first appointment with Children's Hospital is Thursday) and we'll be set!

End of Demented Rambling.

Sunday, June 28, 2009

I've Fallen Behind

I've fallen pretty far behind on this blog!

Wednesday was my last day on Jury Duty. I was released after that due to a slow week. Took some time on Thursday to just enjoy the family. Friday we dropped the kids off with the other house for the weekend. That night Lisa and I watched a couple of movies. The first is called Cthulhu, and I was expecting to really like it. The trailer made it seem that it was based on The Shadow Over Innsmouth, my favorite of Lovecraft's stories.

It might have been, but I'll never know. A short way in I realized that the story was actually "Successful gay man returns home and must deal with religious father who scorns his sexual orientation." I have nothing against LGBT film or literature, but I don't appreciate disguising it within something else.

The next film was called Asylum and it was HORRIBLE. It was full of horror-flick stereotypes and had a villain who was a poor rip-off of Freddy. I mean, the stereotypes were horrible too: Tough, defensive latino girl? Abused by her boyfriend. Pretty blonde chick who acts all slutty and sex-crazed? Sexually abused by her father. Annoying jock obsessed with his looks and physique? Formerly obese loser from an obese family forced to overeat by his mother. The story was just plain uninteresting, though they got some decent gore into the film. Just goes to show - movie covers can make a film look intersting, but sometimes they're just wrapping paper over crap.

Saturday I went down to Origins to meet up with the old Athens Wargamers crowd. Well, actually the big bar on the 2nd floor of the Hyatt is more accurate, since I didn't shell out the money for a convention pass. Got to catch up with my friend Chris who now lives in Bavaria while serving as a combat cameraman in the Army. My friend Ryan was there, who I haven't seen since he moved to the Toledo area. Bruce, another old friend who lived in Athens (and still does, plus he works for the University now), caught me up on the changes to campus (Holy Shit! Athens has a Chipotle now!). Larry was there and bought the first (and only) round of beer. Kelly was there, and I probably haven't seen him 3 or 4 years. A couple other Wargamers were around, but they were doing Con stuff, and I didn't get to see them. Met a few of the next generation of Wargamers too. Good fun. Paid too much for a "Philly" cheesesteak, even if it was pretty good.

Today we picked up the kids and did some grocery shopping. I tried out a new (to me) recipe from Alton Brown for a pork tenderloin marinated in lime juice, lime zest, garlic powder, honey and a bit of adobe sauce. Then cooked the sucker over the grill until the thermometer read 140 degrees.

I took two bites and tossed it in the sink. Very disappointed. I usually really like AB's recipes, but this turned out very disappointing. The pork had a strong lime taste around the edges, but nothing on the inside. I couldn't taste ANY of the other flavors in the marinade, which was surprising because after I made the marinade I tried a little and thought it was quite good. I was really looking forward to this meal, and it just sucked. Well, not the whole meal. Lisa makes great mashed potatoes, and the steamed peas were pretty good too. I ended up eating a rice cake with the peas and potatoes, and now I have a large portion of a tenderloin that I don't want to save. The kids said they liked it, but I don't really trust them when it comes to food. They ate it all - which is good enough, I suppose - but they'll often say something is good even if they hate it. Lisa didn't seem to care for it, said the lime was too strong. I have to agree.

I'm reading a bit more of Laurell K. Hamilton's The Laughing Corpse and I STILL can't tell if I like her series or not. I'm not sure why it isn't clicking (or failing to click) with me. The character... well, she seems like she has a lot of potential, and she has several intersting qualities... but she's overshadowed by things like the descent into trashy romance novel territory whenever she's around the master vampire of the city (I know, they're supposed to be "erotic thrillers" but still...), the obsession with proving that Hamilton is familiar with guns, and a slow pacing filled with unnecessary entries (we get that Saint Louis is hot... do you need to have her constantly moan about how uncomfortable she is wearing long sleeves to hide her gun?) that take away from some of the good parts. Hamilton also fails to explain a lot of things... a prime example is the fact that Anita Blake is on retainer with the St. Louis police department to help explain supernatural goings-ons... and apparently she can do forensics analysis too! Please... they give a plausible explanation as to why she would be considered a supernatural expert (she has a degree in the field), but not where her keen detective skills come from.

Whatever. We'll see where it goes.

That's it for now. It's late, and I don't feel like rambling any more.

End of Demented Rambling.

Wednesday, June 24, 2009

All the Small Things

Mental note:

When you know the night before that you're running low on gas, STOP AT THE FUEL PUMP!!!

On the other hand, if I hadn't stopped to pump gas this morning, I wouldn't have realized that I had no cash on me for parking.

So gas & the bank ended up making me almost late to Jury Duty this morning. I couldn't get into the county parking garage and had to settle for City Center.

On the plus side, a quick glance at the board showed 4 of 7 judges already in court, though one (Schneider, the case I was almost seated on) is in deliberations.

Yesterday 2nd weekers were released at lunch. With any luck today will be similar.

End of Demented Rambling.

Tuesday, June 23, 2009

The Cunning Mark

Holy crap.

I've gotten 11 pages written in an hour and a half (approximately).

I think I've got a winner here. Lucas Moon is getting some more attention from me.

End of Demented Rambling.

On a lighter note...

Today my goal is to get a few more pages written for Temple of Baltatharon. On top of that I want to get to work on writing The Cunning Mark (first Lucas Moon short story!) even though I haven't finished prewriting it yet. I want to start prewriting and/or writing on Five Views of Survival, an old idea I had originally intended as a short film but that I think might translate better as a story. I need to bring a Lovecraft anthology with The Thing on the Doorstep with me tomorrow so I can decide if I want to work on a new version of that book written from a different character's point of view (yes, yes, I know... I wanted to stay away from the Cthulhu Mythos, but I think I might enjoy the work).

I also want to get started on a piece to submit to White Wolf, as part of their Storyteller Adventure System line. I don't know if they'll want yet another Hunter: The Vigil story (they have more of those posted than anything else), but I like my idea and after reading some of the aweful ones they published... well, I don't think mine can be any worse!

I recently got in contact from an old friend from college, Chris Barnhardt, whom I haven't seen since he joined the military. He's in town this week and mentioned that he'd gotten some stuff of his published by Chaosium, the company who makes the Call of Cthulhu RPG. I need to find what their writing submission guidelines are... not only do they publish RPG stuff, but they also publish new Mythos short story anthologies. They could be a good resource for me.

It's a lot on my plate, but if I stretch it out through the remainder of the week I should be able to handle it. Assuming Jury Duty affords me the time.

I also got a call last night from Safelite (I think it was Safelite... the voicemail was a little garbled) regarding a sales position I applied for a lifetime ago. By the time I heard the voicemail it was too late to return the call, but I'm going to buzz them during the lunch hour and see how they feel about me coming in next week to talk to them.

Oh, and at some point I need to crank out Kill Me Please part three.

Ok. Enough blogging! Work!

End of Demented Rambling.

Save Ohio Libraries

Ok. Anyone who reads this has likely already recieved an e-mail from me regarding this issue, but it's important so I'm going to go over it again here.

Now I understand that the Governor has a tough job. A $3.2 billion hole in a budget is a big one to fill. You have to make tough choices, you have to make people angry, something has to suffer.

But this plan is idioitic. The proposed total reduction between the losses from our reduced economy and the cuts proposed by Strickland come to a 50% revenue loss for libraries state wide. Many libraries rely on state funding to keep their doors open.

So what happens when the libraries lose that money? Well you stop getting as much new material, meaning that the libraries become outdated and less-useful as a research tool. Operations are scaled back, meaning reduced staff, shorter operating hours. BRANCHES CLOSE, meaning MORE jobless competing in what is already a tough job market. And worse, valuable programs that help raise the literacy of children and adults go away.

Unacceptable.

Libraries are more than just a place to do research now. For those who haven't been able to afford a computer, they are a needed place to produce reports and papers. For those who might have a computer but either can't get or can't afford internet access, the libraries are their only gateways online.

We have an unemployment problem here in Ohio. We've lost something like 280,000 manufacturing jobs. The decline of the Auto Industry is hitting us hard. Changes in health care could hit like a ton of bricks since Insurance is one of the largest industries in Columbus.

Part of the answer is finding the jobs that are available, retraining where necessary, and keeping up to date on innovations in your field. Library internet access can help the unemployed gain access to job search boards or access to e-mail, which is almost a necessity for communicating with staffing companies. They provide research tools so that people can retrain themselves at low cost by doing research into new fields of employment. They provide access to industry journals and books that newly unemployed workers might not want to risk spending money on, but that will keep them at the top of their game while seeking new employment.

Take away libraries and it becomes much, much harder for the poor to find work. If they don't find work then the State is stuck with rising unemployment expenses and a loss of taxpayer revenue. This isn't a stop-gap. It's breaking a limb to take your mind off of pain somewhere else in your body. It's stupidity.

My children LOVE going to the library. Our son, Caleb, can read better than Cassandra was able to at his age, and he loves reading. The library gives him new material to read so he's not just memorizing the same book over and over, without adding to our strained budget. When we bring him home a stack of books, he doesn't care what's in them, he can't wait to read them to us.

Cassandra loves to get books. Right now she's reading a High School Musical book that we're using to continue her practice with reading comprehension during the summer. She bought the book at the last book fair West Franklin held. At the same time she is reading Coraline (recommended by James Patterson's youth reading program) for fun. She just got another pile of books Monday, though we're making her wait until she's finished reading one of the other books before she devours the new ones. Last night I noticed Cassandra using the kitchen timer, and I realized she was setting it for 20 minutes... Every 20 minutes of reading lets her fill in a bubble on the reading chart she got from the library for their summer reading program.

Lex can't read. He loves books though. Apparently they taste good... I wish I were kidding. And he loves to turn the pages. The library has benefitted him though. It was through the library that we were able to get some of the "Baby Einstein" videos to show him. They've exposed him to classical music, fun sights, and there have been many times when all it took to stop his cries (he hates being placed in the play pen) was showing him the video cassette, and then starting up one of those 30-minute videos. Instant quiet, focused baby.

Through the library Lisa was able to indulge her forensics and serial killer interests (I don't mean she wants to BE a serial killer, rather she enjoys reading about them). She has gotten to find True Crime novels to satisfy the void left after mysteries became too easy for her. She recently checked out an e-book of James Patterson's and fell in love with a favorite author again. She was upset when she had to wait for another e-book to become available, one that is letting her read a variety of authors.

Part of my writing goes into trying to get roleplaying adventures published. As I've said before, the idea of combining one of my oldest hobbies and my career thrills me. But to do that I need books, books that aren't exactly cheap. I've kept my library as full as possible. Amazon gift cards from rewards points can stretch pretty well for this, but I have to pick and choose. Often I don't know if I really want a book, and I don't order it because I'm afraid it will be a waste. The library carries some roleplaying books. Not all, but they have everything for the 4e D&D product line. It was thanks to those books that I knew ordering Monster Manual 2 or Adventurer's Vault would be money well-spent. It was also thanks to the library that I realized that while Dungeon Delve is a fund read, I wouldn't really get any use out of it. On top of that I've gotten to read The Warrior by Jim Butcher, and Turn Coat, plus Butcher's Codex Alera series all thanks to the library. I'm trying to decide if I like Laurel K. Hamilton's Anita Blake series right now, something I wouldn't take the risk on if I had to buy the books.

This is what the library means to my family. You want to take that away from us Strickland? You think this protects and serves the people of Ohio.

I think you're making a mistake. I think you're hurting Ohio, and my family. And I think if this budget goes through like this I'll stop being one of your supporters, and I've been supporting you since 2000.

You really want that?

Want to tell the Governor and your legislator how you feel? Check out http://www.columbuslibrary.org/save_our_library for ways you can speak out.

End of Demented Rambling.