I was really hoping that Eberron would be the first setting released for 4e, but hey, what're ya gonna do?
So next month the Eberron Player's Guide comes out (apparently there were some delays in the Campaign Guide and the PG got done early so they reversed the release schedule from how they did Realms) and I'm really looking forward to it. There aren't a lot of details out about it yet but I just read a post where someone talked about his experience at a Game Day that had Eberron pre-gens in it. Apparently there was a Kalashtar Invoker among the pre-gens, so the Kalashtar are back and in the PG (no real surprise there since Shifters were in PHB2). They'll probably do an official Warforged write-up in there as well (that's speculation, but while there is a Dragon article expanding the race the only stats in print are the ones in the back of the MM meant to help DMs make NPCs) based on the fact that there's going to a preview for the Warforged Juggernaut Paragon Path. And Artificers are going to be in there, but that preview was released before DDI went to a subscribers-only service.
Some of the pre-gens in the Game Day apparently had Dragon Marks, and the poster said that they interacted with powers (at least some of them) and gave the PCs access to certain rituals without need for the Ritual Caster Feat. Keith Baker dropped into the thread and mentioned that Dragon Marks have a little something for everyone, but are each geared for one class to REALLY want them (i.e. the Mark of Healing presents some attractive benefit for any class that has healing powers). He doesn't go so far as to say how, explaining that he was only involved in the early discussions of the EPG and doesn't know how the final results turned out, but flavor-wise he explained that it might be that certain rituals were designed to mimic the abilities that Dragon Marks gave their house members, something that I think is a really great idea for the setting.
The Kalashtar sound like a much better class than in 3.5; they now gain an At-Will Telepathy power with a range of 5, much better than the old 1/day mindlink power (I mean really, what was the point?). Also they apparently have a racial power that gives themselves and their allies a bonus to their Will Defense (I'd imagine it'll be an immediate interrupt encounter power that targets the Kalashtar or one ally within a range of x squares... I doubt its a group buff power).
The original poster in the thread I was reading said that the Kalashtar definitely got Wisdom as one of their racial attributes. People are speculating Charisma as the other attribute, which would make the Kalashtar the first race to offer +2 to both Wis/Cha... nice to get a different attribute combo rather than one we've already seen.
Hopefully there will be more great stuff to come. From what I understand the setting is virutally unchanged from the 3.5 setting so I won't be too upset if the Campaign Guide is vague on a lot of details... after all, I have so much for 3.5 that it won't matter to me; 4e rules for the Delkyr and their ilk will make me happy.
Time to start making some 4e Eberron adventures, or converting the published ones I have already...
End of Demented Rambling.
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