Sunday, May 31, 2009

Back From Getting The Kids

We got the kids back early this weekend. Ryan & Lauren are moving to Howard, OH today and they didn't want to handle transporting the kids and unpacking at the same time, which I can understand. So we met Ryan in Washington Courthouse at 8:30 am this morning and then drove back home.

This was the first "long-ish" drive I've taken in the new Buick. It's nice having cruise-control now, but I'm concerned about the gas mileage. I set the trip odometer back to 0 when I filled up the tank last and it looks like we got 140 miles out of 1/4 of a tank. I can't do the math to figure out what our mileage is since I can't seem to find a listing of how large the gas tank is anywhere in the documentation that came with the car. Grrr.

We greeted the kids and told them about our trip to Kings Island that we're planning for the 6th. They didn't get too excited (maybe they didn't realize how soon that would be) so we teased them by saying that it sounded like they didn't want to go and we'd just cancel the trip. They didn't like that idea at all!

Lex was really happy to see the kids. He started giggling and laughing as soon as they got out of the car. Both Caleb and Cassandra  rushed over and started talking to him and making him laugh.

Oh and Lex said "kitty" and "big kitty" for the first time today! Very excited!

End of Demented Rambling.

Saturday, May 30, 2009

Eberron Player's Guide

Most of the people I've gamed with since Eberron came out for 3.5 know how much I love the setting. I think I'm only missing one book and one adventure for the whole line.

I was really hoping that Eberron would be the first setting released for 4e, but hey, what're ya gonna do?

So next month the Eberron Player's Guide comes out (apparently there were some delays in the Campaign Guide and the PG got done early so they reversed the release schedule from how they did Realms) and I'm really looking forward to it. There aren't a lot of details out about it yet but I just read a post where someone talked about his experience at a Game Day that had Eberron pre-gens in it. Apparently there was a Kalashtar Invoker among the pre-gens, so the Kalashtar are back and in the PG (no real surprise there since Shifters were in PHB2). They'll probably do an official Warforged write-up in there as well (that's speculation, but while there is a Dragon article expanding the race the only stats in print are the ones in the back of the MM meant to help DMs make NPCs) based on the fact that there's going to a preview for the Warforged Juggernaut Paragon Path. And Artificers are going to be in there, but that preview was released before DDI went to a subscribers-only service.

Some of the pre-gens in the Game Day apparently had Dragon Marks, and the poster said that they interacted with powers (at least some of them) and gave the PCs access to certain rituals without need for the Ritual Caster Feat. Keith Baker dropped into the thread and mentioned that Dragon Marks have a little something for everyone, but are each geared for one class to REALLY want them (i.e. the Mark of Healing presents some attractive benefit for any class that has healing powers). He doesn't go so far as to say how, explaining that he was only involved in the early discussions of the EPG and doesn't know how the final results turned out, but flavor-wise he explained that it might be that certain rituals were designed to mimic the abilities that Dragon Marks gave their house members, something that I think is a really great idea for the setting.

The Kalashtar sound like a much better class than in 3.5; they now gain an At-Will Telepathy power with a range of 5, much better than the old 1/day mindlink power (I mean really, what was the point?). Also they apparently have a racial power that gives themselves and their allies a bonus to their Will Defense (I'd imagine it'll be an immediate interrupt encounter power that targets the Kalashtar or one ally within a range of x squares... I doubt its a group buff power).

The original poster in the thread I was reading said that the Kalashtar definitely got Wisdom as one of their racial attributes. People are speculating Charisma as the other attribute, which would make the Kalashtar the first race to offer +2 to both Wis/Cha... nice to get a different attribute combo rather than one we've already seen.

Hopefully there will be more great stuff to come. From what I understand the setting is virutally unchanged from the 3.5 setting so I won't be too upset if the Campaign Guide is vague on a lot of details... after all, I have so much for 3.5 that it won't matter to me; 4e rules for the Delkyr and their ilk will make me happy.

Time to start making some 4e Eberron adventures, or converting the published ones I have already...

End of Demented Rambling.

I Love Getting New RPG Books

Just got in my copies of Adventurer's Vault, Monster Manual 2, and The Forgotten Realms Campaign Guide. I've read most of them already, but I've been checking them out at the Library. Now I don't need to worry about renewing them! Huzzah!

I'm really happy with 4e. 3.5 had a lot of issues that really killed the fun for me after a while. I'm just not a super-optimizer type of player and frankly I like playing Fighters.

3.5 Fighters are NOT fun after a certain low level unless you multi-class, and at that point you aren't really a Fighter anymore.

So 4e's equalizing of all the classes is a real feature for me, but I'm getting away from my point.

I like the Adventurer's Vault because it really expands equipment options and provides Alchemy for characters. It's not a "read from start to finish" kind of book, but it's a useful book. No matter what character you're playing, this book has something you'll find useful. Not to mention that more magic items gives me more points of comparison for determining the appropriate level for my homemade magic items.

Monster Manual 2 provides more monsters (duh) for a GM to mix into encounters. Not just ne monsters, but new types of existing monsters (more gnolls, goblins, etc.) to help broaden encounters with that monster race. Many of these monsters are high-end Heroic Tier monsters, but since DMG 2 is going to focus on play for Paragon-Tier it should be expected that they would focus more on those levels of play. There's still plenty of lower-tier and Epic monsters though. Dretches make an appearance as Level 2 Brutes, and Dagon (yes, the godlike Deep One from Lovecraft's writings) is there for Epic characters to face. There are more, but those are just examples.

The Forgotten Realms Campaign Guide presents all the information needed for a 4e Realms campaign... ok, not really... not even close really, but it DOES give you a solid start for the campaign and a method of "resetting" 3.5 campaigns to make the transition to 4e smoother. They've killed off or demoted a LOT of the gods, presumably to make it easier for players new to the Realms to get started. The old list WAS very daunting... especially if you went for the gods from every continent and not just the "main" area covered in the 3.0 Campaign Guide.

The new setting is 100 years into the future after an event called the Spellplague (started when Cyric murdered Mystra at Shar's bequest and both the Arcane Weave and the Shadow Weave came apart) has reshaped Toril and the planes. A new realm called Abeir is introduced, a mirror of Toril created by AO to stop the war between the Gods and the Primordials (which I believe is new to help the Realms fit into the backstory 4e uses). When the Spellplague changed the planes it merged portions of Toril and Abeir together. Whole regions of Toril have been replaced by regions of Abeir, also allowing the Dragonborn to enter the world (which is why we've never seen them before; it works as an explanation as long as you don't mind a little cheese in your setting). The Netherese Empire is back, and they've conquered some of the regions around them, including Sembia. Cormyr has had to claim some of the Dragon Coast, and Myth Drannor has been restored to its proper glory. The Zhentarim aren't really the Big Bads of the setting anymore... the split in their ranks between Bane and Cyric has made them unable to compete with the Netherese, and they actually help resist them to some extent (because they'd rather Bane conquer the world, not Shar). The Red Wizards of Thay are pretty much gone... because most of Thay is now full of undead thanks to the efforts of one wizard's attempts to become a Lich going awry. 

My major problems with the new Realms is the limited release schedule it gets. My wallet appreciates this, but having the Realms content limited to one Campaign Guide, one Player's Guide, and one adventure means that a lot of content is vague. In some cases this is good. I can fill in the blanks in regions, but it also means a lot more work for me. For example, I want to create an adventure in Cormyr. I want to do something in the Storm Horns. The entry on the Storm Horns mentions Eagle's Peak and Skull Crag, not to mention Castle Crag and High Horn... but the map provided doesn't list these locations. Not a big deal if you and your players are new to the setting but if I wanted to run something with Josh and Paul (who have both given me the impression that they're large Realms fans) I want to at least try and get the geography right! Why mention these areas if you aren't going to at least give me a dot on the map?

My other problem is the lack of information on the gods. The greater gods are detailed, and there's a list of lesser gods and exarchs, but little to no detail on them or which gods they actually serve. For example, Tempus is listed as an Unaligned Greater God with the Sphere of War, and whose domain is called Warrior's Rest. There is no mention of any gods who reside with him or exarchs who serve him in his entry. Looking among the list of lesser gods I see that Beshaba (Alignment: Evil, Sphere: Bad Luck) also resides in Warrior's Rest. I had to read the description of Warrior's Rest in the Cosmology chapter to discover that Beshaba is Tempus' lover. The Exarchs aren't any better; Garagos (Chaotic Evil, War), The Red Knight (Lawful Good, Tactics), Uthgar (Unaligned, Wildlands), and Valkur (Good, Sailors) all reside in Warrior's Rest... Now, I can expect that The Red Knight is an Exarch of Tempus, since they've always been connected. Garagos probably is too since he has the sphere of war just like Tempus (and since Tempus is Unaligned he probably doesn't mind having Exarchs of opposing alignments). But what about the exarchs of Wildlands and Sailors? Again, turning to the Cosmology section I see that Tempus regards the Red Knight as a daughter, but then it mentions that his other exarchs maintain their own realms... so does that mean taht Garagos, Uthgar and Valkur are exarchs of other gods?

I have no idea, and I wish I did. Since most of the Gods don't even get Channel Divinity Feats in the Player's Guide I can't even make use of them without needing to design new Channel Divinity Feats. I'd rather they had just died along with the other missing gods if there wasn't enough room to give me information on them.

Don't get me wrong. I like the book. It's beautiful and the changes are sufficient for me to feel like the Realms is a place I can make my own again instead of the "It's done, move on" feel I had in 3.5. I just wish there could be a few more supplements to help flesh it out a little more and prevent me from needing to put more work into the world. With the number of dieties in the Realms it could REALLY benefit from an updated Pantheon book describing the Greater Gods, Lesser Gods, and Exarchs in more detail, and maybe giving us a greater description of their realms. I don't want the glut of products from 3.5, just a few more to help me along my way (or else give me a REALLY GOOD set of guidelines for creating balanced Feats so I can at least create a few more Channel Divinity Feats for players who don't like the greater gods).

Maybe Dragon magazine has (or will have) future articles to flesh this stuff out. Maybe I should send them a pitch to write one. In the meantime I'll just need to pull out some of my 3.5 and 2nd Edition Realms material to fill in the blanks.

End of Demented Rambling.

The Forbidden Kingdom

Lisa and I just watched this last night, and I have to say that I enjoyed it.

If you haven't heard of it, this movie stars Jet Li and Jackie Chan, as well as a few stars pretty much unkown in the U.S. but that are big names in China. The movie is a wuxia wire-fu martial arts flick. It came out in 2008 and was a reasonable box office success (it cost $55 million to make and made about $111-$128 million at the box office; I'd call that a success, but I'm not a studio executive).

The story goes like this: a young boy named Jason in south Boston (played by Michael Angarano) loves kung fu movies and games. He notices an ancient staff in the shop at Chinatown where he buys his bootleg movies from. The shopkeeper tells him that the staff has been there since his father ran the place, but the owner has never come to claim it. Later that night  a group of thugs force Jason to get the shopkeeper to open his doors and then proceed to rob him. The shopkeeper uses the staff to brain one of the thugs and is then shot by the thugs' leader. The shopkeeper charges Jason with getting the staff back to its owner and the thugs start to chase Jason because they think he'll turn them in to the cops. Jason makes it to the roof but is cornered. Suddenly the staff pulls him off the roof an he hurtles to the ground...

... instead of impacting he awakens in mythical China. The village he is in gets attacked by the Jade Army. One of the Jade Army officers notices Jason's staff (he woke up with it) and orders the army to arrest him. Jason flees and is saved by a drunken scholar (played by Jackie Chan) who happens to be a martial arts master. The two flee to another town and in the local tavern Chan's character tells Jason the history of the staff. It was once the property of the immortal known as the Monkey King. The Jade Warlord was angry that the Jade Emperor gave the Monkey King a heavenly title and challenged the mischevious Monkey King to a martial arts competition to prove which of them was the better warrior and master of Chi-magic (this happens while the Jade Emperor is away for a 500-year meditation). The Jade Warlord tricks the Monkey King into dropping his staff and then turns the Monkey King into a statue, but not before the Monkey King used his power to hurtle the staff away so the Jade Warlord would not be able to use its power to conquer all of Heaven. The staff ended up in the modern world. A prophecy says that one day a seeker will return the staff to the Monkey King... and it looks like Jason is the seeker!

The Jade Army catches up to them at this point and they are forced to flee after an enjoyable battle. They are almost defeated but another martial artist, Golden Sparrow, comes to their aid. She is on a quest to assassinate the Jade Warlord to avenge the death of her parents. She possesses a jade dart that can kill even an immortal. The three travel for a time, but eventually Chan's character (I'd use his name, but it can be hard to understand Chan's English sometimes and I couldn't make it out) tries to leave, claiming that there will be no wine on the journey, and he needs wine to survive. Jason is confused, and Golden Sparrow claims that Chan is an immortal, and wine is the Elixer he needs to survive.  Golden Sparrow asks how much Kung-Fu Jason has, and Chan tells her that he has none. Jason asks Chan to teach him, and Chan agrees.

They train for a time (funny line: Jason complains that Chan has been having him push grass/weeds around for three days and wants to know when he's going to teach him Kunf-Fu. Chan grabs Jason's staff and hits him with it. "That strike. Tomorrow teach block.") but get detoured when the Silent Monk (Jet Li) steals the staff from Jason. They track Silent Monk to the temple and Li and Chan have a GREAT fight for the staff. Eventually Silent Monk reveals that he isn't stealing the staff to give to the Jade Warlord (which is what the others assumed); he is on a quest to find the Seeker and return the staff to the Monkey King. Chan explains that Jason is the seeker and Silent Monk starts to laugh because Jason's Kung-Fu is horrible. He joins the group because he can lead them across the dessert called the River of Sand to the palace of the Jade Warlord. During that time Chan and Silent Monk continue Jason's education in Kung-Fu (they argue the whole time because they have very different styles; Chan argues that Jason can only have one teacher and the two decide to kill one another after the Monkey King is free to figure out which one is Jason's teacher... they then both continue training him).

Meanwhile, the Jade Warlord has learned about Jason and the staff and sends his Witch to find them. She goes to the inn where Jason and Chan fought the Jade Army and interrogates the innkeeper and his family, revealing some pretty intense issues with men and that she is a master with her whip. She learns that Golden Sparrow is with them and seems to recognize her.

The group is in the dessert, desperate for water. Golden Sparrow suggests that Chan could make rain since he is a Daoist Monk. Silent Monk doubts that he's capable of it. Chan tires to create a prayer scroll and drops of liquid begain to shower him. It's not rain. Silent Monk is peeing on Chan. Chan starts to yell at him, but Silent Monk spies the mountain where the Jade Warlord's palace is located and realizes that they are at the edge of the dessert. They depart the dessert but are stopped by the Witch who orders them to turn over the staff, explaining that if she brings the staff to the Jade Warlord he will give the Elixer of Immortality and she will become an Immortal. When the refuse she sicks her troops on them, but the group escapes. The Witch fires an arrow after them.

Chan is mortaly wounded. The group thinks all he needs is wine to survive, and find a shepard who leads them to a martial arts school. Jason learns from Chan that Chan isn't an immortal... he failed the test to be made an immortal by the Jade Emperor. The head of the school tells Jason that Chan will die because his wounds are too serious. Jason realizes that the Elixer of Immortality will save Chan and leaves alone to retrieve it. He encounters the Witch along the way who leads him to the Jade Warlord (since Jason is no longer trying to keep the staff from the Jade Warlord they don't fight). Jason offers to trade the staff to the Jade Warlord in return for the Elixer, but the Warlord explains that such a trade is impossible, because he has promised the Witch the Elixer for bringing the staff to him. Jason points out that he brought the Jade Warlord the staff, and that the Witch did nothing. The Jade Warlord agrees and then decides to resolve the issue by having Jason and the Witch fight to the death over the Elixer.

I don't want to ruin the movie for anyone who hasn't seen it, so I'll some up the rest by saying that this kicks off several fight scenes including: Jason vs. the Witch, Silent Monk vs. Jade Warlord, Witch vs. Golden Sparrow, Chan vs. Witch, and Monkey King vs. Jade Warlord. All at the same time!

The fights were great, all the actors did a good job (barring Chan's heavily-accented English, but you just have to expect it from him), and it was great to see Jet Li play both Silent Monk and the Monkey King. I've never seen Jet Li look like he was having FUN in a movie... he always has that serious "I'm going to kick ass" look on his face. As the Monkey King he is constantly grinning and playing pranks on his opponents and has so much ENERGY it's almost unbelievable. Silent Monk is more of his typical role, and I was so expecting that more serious character for Li that I didn't realize he WAS playing the Monkey King until the end of the movie when I saw both characters at the same time.

If you like fun wuxia movies at least rent this. I loved it. Lisa doesn't like this genre and didn't think it was really her cup of tea even after watching it, so if you're not into these films I don't think you're opinion is going to change. But for those of us who like 'em: watch this movie.

End of Demented Rambling.

Friday, May 29, 2009

The Village of Hommlet

I forgot to post this yesterday, but I got a rewards packet from the RPGA. It was sent to my parent's house (where I was living back when I regularly judged for Living Force/Living Greyhawk) a week or so back and I just hadn't gotten around to picking it up. I was expecting it to be the same old, same old. Rewards cards to open new character options in Living Forgotten Realms and some more membership cards. Considering I haven't played in an RPGA event in a couple of years I was in no rush to pick the packet up.

Imagine, if you will, my surprise at opening the envelope and seeing a shrink-wrapped 4e module inside! "The Village of Hommlet" is a reprint of ye olde Gary Gygax adventure T1: The Village of Hommlet, updated for 4e. For those of you who have never played or read through anything regarding the Temple of Elemental Evil, Hommlet was the small village laying near the temple and T1 kicked the whole adventure series off.

This new adventure is set long after heroes have cleared out the Temple of Elemental Evil, and Hommlet has been at peace all that time. But evil has a long memory, and dark forces are converging on Hommlet once again. The PCs stuble across this trouble village and must discover the secret of the evil gathering in an old moathouse. It was updated by Andy Collins and has been designed for 4th level characters.

Visually I'm impressed. It's a free product, and I can't find a UPC on it anywhere so I don't believe it was ever intended for resale. Despite that the module looks as professional as something like Keep on the Shadowfell or any of the other 4e modules, though it is primarily in black and white (not a big deal to me at all). The cover is a thin cardstock and the insides have two sets of maps printed on them. A map of the village of Hommlet, and a map of all three floors to the Inn of the Welcome Wench. Next is a 24-page booklet detailing Hommlet and the encounters. It consists of recycled black and white artwork and a lot of maps. There are 9 encounters and a couple of skill challenges detailed in this book, each with clear stat blocks from the MM. The last part of the adventure is a nice color poster-sized map, which is what really impressed me. I mean, throwing something like that into a free adventure couldn't have been cheap. This map has an enlarged copy of the ground floor of the Inn of the Welcome Wench and a large version of the map of what I believe to be the moat house (I'm still reading the adventure so I can't be sure).

This is the best reward I've ever gotten from the RPGA and I'd like to thank them. I've been thinking about getting into playing Living Forgotten Realms recently, in part because I figure I should do at least SOME playing in the campaign if I want to write for it! I'd always meant to play in it from the beginning but decided to devote more time to my family than gaming. Still, a little pick-up game every no and again wouldn't kill me!

So thank you RPGA!

End of Demented Rambling.

First Dungeon Magazine Submission is Away!

Gulp.

So I finished my pitch just a few minutes ago, and now "Foul Sacrifice" is heading through the fiberoptics of the internet to some server at Wizards of the Coast.

"Foul Sacrifice" is a side trek adventure meant for level 8 PCs. The party must stop the evil Fow'ljaaw from using stolen children as the fuel to open a portal to the Abyss, unleashing his demonic master's minions on the region. The adventure is only three encounters long. First the PCs will need to save a band of pilgrims from the gnolls attacking them, then they must track the gnolls who stole the pilgrims' children back to their lair. Inside they face another group of gnoll guards accompanied by demonic allies. Finally the PCs face off against Fow'ljaaw and his remaining servants even as the life force of the children is drained to form the ever-growing portal to the Abyss. This last encounter requires the PCs to complete a Complexity 2 skill challenge during the battle or the children die and the portal opens, flooding the area with dark energies that weaken the PCs.

And within 60 I'll either hear a request for the full manuscript or... well, I won't hear anything at all. That's the unfortunate part of this submission process. If they don't like my proposal I'll never actually hear why.

Oh well. I think it sounds like a good adventure (and I really like the skill challenge I developed to stop the portal from opening, though as I'm typing this I just thought of  few changes I can make to it). I'm going to keep working on the manuscript in the meanwhile so it's ready should Wizards contact me. And I'll keep brainstorming more ideas to send them. If they won't buy "Foul Sacrifice" they'll buy something else dammit!

(Plus when all is said and done I should have some nice adventures ready for me to run whenever I get around to starting a 4e game.)

End of Demented Rambling.

Thursday, May 28, 2009

Kill Me Please Part One

In my life I have found several activities that should be avoided to guarantee a long and happy life. Most of them were discovered while I was in the midst of performing those activities. This case proved to be no exception. So let me state with some authority that if you are ever placed in a situation where you must choose between staying in a moving car with an unconscious driver or leaping from said moving car, you will not be living a long and happy life. You might have a promising career in being a smear on the highway, but there's really no room for advancement in that.

Faced with two undesirable options I chose the one that offered the greatest life expectancy. As the sedan sped a minimum of eighty miles an hour down the highway toward the guard rail and the abrupt lack of ground beyond, I forced my door open and propelled myself into the air. Like a carnival stuntman fired from a cannon, or their idol Gonzo the Great, I sailed through the air until gravity and the laws of physics forced me into a landing. I scraped along the asphalt, over the curb and into a nice soft patch of dirt filled with not so nice sharp rocks. Behind me I left a fair portion of skin and blood, and some tatters of denim and cloth from my clothes. I had landed on my right side but everything hurt like hell. I decided not to focus on assessing my injuries at the moment and instead paid attention to the sedan I had abruptly exited.

Two of Marcus Gioni's goons had been keeping me company in the soon to be airborne sedan. One, the driver, was slumped down in his seat unconscious from the force of the kick to his head I'd given him. His body weight was shifted just right so that his foot was apparently still pressing down on the accelerator. The other goon was trying to grab the wheel but kept losing his balance as the car swerved violently. He actually did manage to grab the wheel, but he turned it too far and the car, already going beyond the speeds most drivers can safely control, skidded too much and suffered a side impact with the guard rail that actually flipped the sedan over the rail without causing more than a large dent to the metal. The highway we had been on crossed over a busy road, and the drop was rather spectacular. I couldn't see the landing, but the crash was loud enough to make up for it. A few moments later I heard that unmistakeable sound of two automobiles colliding, and I new some unfortunate driver had been unable to move out of the way before it started raining sedans. His bad luck, but my good fortune; if the goons had somehow survived the fall the second car smashing into whatever was left from the sedan had surely killed them.

I heard the screech of tires coming to a sudden halt behind me. I half rolled, half flopped as I turned to look at the source of the noise. I had forgotten about the second sedan, this one filled with four more of Gioni's goons. Cursing whatever dieties chose to listen, I forced myself to take a quick assessment of my injuries. My head ached in complaint, but I quickly determined that I scraped a good portion of myself off on the highway and the whole right side of my body from the shoulder down stung horribly. My shoulder was radiating pain and didn't look right. I hoped that I had only dislocated it and not suffered worse, but with the speed that Gioni's goons would be upon me I didn't have the luxury of time needed to try and pop it back into place. My vision was off, though I couldn't quite figure out how, and I worried that I'd suffered a concussion. I stopped my assessment long enough to notice that Gioni's men were pulling guns. Knowing Gioni he'd outfitted them properly. Having a client who knows your weaknesses turn on you was a very unpleasant thing.

I forced myself to my knees with my left arm, then stumbled to a half-crouching, half-standing position as I swayed in place like a flower in a strong headwind. One of the goons was a poor shot and a bullet bounced a few feet off target, spraying me with dirt. That was all the incentive I needed and I began to run. Well, I ran as best I could, but whatever was wrong with my vision had thrown my balance and depth perception off and I would honestly have called it more like power-walking than running. Any form of locomotion was better than being an unmoving target and I kept trying to build more momentum. More bullets sprayed dirt around me and I took a moment to praise Gioni for getting his goons from an after-market mercenary source. Name brand goons would have already splattered my gray matter on the ground. Hell, quality goons would have simply ran me over with the car instead of stopping. And the more I focused on making bad jokes about Gioni's hired help the more likely they were to actually become accurate shots. I needed to put everything I had into building up speed, and beyond that I needed a place to retreat.

Trained instinct and keen perception allowed me to take stock of my surroundings as I ran. Not far away was the drop that had claimed the sedan I had lept from, behind me was the gaggle of guntoting goons, but the ground began a more gentle descent not far away, and beyond the steep hill I could see a concrete utility squatting below. Reaching the building was not beyond the realm of possibility, but it would not be an easy feat. I reached the beginning of the descent and paused to try and figure out the safest me to descend on my unsteady feet.

One of the goons got lucky.

Pain tore through my hip on my right side and I fell. I slammed into the earth, falling into a roll that brought me the speed I'd wanted but with the side effect of a rather bumpy ride the whole way down. On the bright side, I was no longer quite so attractive a target for the goons. They would have to stop at the top of the hill or risk taking a tumble themselves, and the longer they stood still at the top the greater the distance between us. They hadn't proved capable shots so long as I was moving and if I had any luck left to me they wouldn't spontaneously develop sniper-level marksman skills.

I reached the bottom of the hill and kept rolling, covering a better distance than I could have made running in my condition. The goons continued to waste ammunition by filling the air around me with lead, and adrenaline kicked in. I got my feet and was running before I knew what I had done. My injuries from leaping out of the sedan no longer hurt as much, and my head felt clearer. The healing was slow during the daylight, but it gave me the edge beyond that of mortal man, enough that I still had a chance of making it to safety. The building was forty yards away. Thirty. Twenty. Bullets came too close to me for comfort, but none struck me. Fifteen. Ten. Angry shouts behind me and a pause in the barking of gunfire alerted me that the goons were starting their own descent. Five.

I hit the door and bounced back. It was easier than slowing my momentum, even if it did drop me to the ground. The andrenaline was abandoning me now. I didn't have much time. I pulled myself back up and tried the door. Locked. I cursed in several languages, my favorite being in Italian, and I looked around for an alternative. I spied a ladder to the roof further down. It was suspended fairly high off the ground, probably requiring some sort of tool to hook onto it and disengage it so work could be done on the roof. I didn't have any kind of tool like that, so I was just going to have to try and jump.

If I'd been human I doubt I could have made it. As it was my injuries, and the fact that it was daytime, sapped enough of my strength that I was barely able to grab the bottom rung with one hand and hang there suspended in mid-air. I flailed about with my right hand to try and grab the rung and start hauling myself up, then I remembered that I had dislocated that shoulder. Gritting my teeth, I tightened my grip on the rung and started swaying there, building up my momentum before I slammed myself into the concrete wall in an attempt to pop my shoulder back into place. It didn't work, so I tried it again. And then again. A fourth time, and by now my left hand was getting sweaty and I was afraid that if I swung again I'd lose my grip and fall.

A bullet impacted with the wall a little to my left. At least one of the goons had reached the bottom of the hill and had decided  to start shooting again. Out of time and out of options, I forced my right arm to reach for the next rung and held on as tight as I could, pulling myself up. It hurt - gods did it hurt! - but I managed it. I was now able to brace my knee on the bottom rung and managed to start pulling myself up the ladder. More bullets thudded into the wall and a fine white dust showered over me. I kept my concentration on pulling myself up. At the top of the ladder I swung myself onto the roof and kicked back against the ladder to push myself away from the edge, leaving the goons without a target.

I started to laugh to myself, knowing that they'd never make the jump up to the ladder. I doubted they'd pull off some sort of cheerleader's pyramid to let them reach the ladder. I had time to rest and recover. Not much, but something was better than nothing, and even with my natural healing slowed I would still take whatever I could get.

The sound of the ladder creaking and coming dislodged stopped my laughter. I must have jostled it too much when I kicked off against it. The ladder crashed into the ground. I stared at the edge of the roof in shock. Times had been tough lately, and I was beginning to think some higher power had it out for me.

The first of the goons crested the top of the roof and walked over to me, his swagger telling me that he was confidant that I was done for. I found it hard to argue with him as he put the gun to my temple.

Scopata, I thought to myself. It's Italian. Go look it up yourself.

Practice Makes Me Perfect

I've already got a couple of writing projects going on. I have a short story that I'm working on to submit to Wierd Tales that's called (for the moment) Horror in the Basement . I'm almost certain that I'm going to change the name, but for now I'm focusing on getting the first draft finished and then killing it with a red pen so it can rise again as something better, or "editing" as most people put it. My proposal for Dungeon Magazine is almost done; it just needs a title and I need a cool name for the main villain and I'll be ready to hit "send" on that e-mail. I need to get in touch with my local RPGA Living Forgotten Realms coordinator and see if they have any adventures that need written for our region. Plus I need to outline a Hunter: The Vigil story I want to submit for the Storytelling Adventure System that I want to write a proposal for.

And yet, I have this character stuck in my head. He doesn't fit into my "horror" stories, at least not perfectly, so I have nowhere to put him but he deserves to stretch his literary legs.

So guess where I'm gonna put him? You're welcome. Call it an early or late birthday present if you like. Or call it crap, I don't care. Criticism can only improve my writing so get as nasty as you like; my skin's as thick as stone, and my head is thicker.

With that out of the way, I'll be starting a series of posts entitled "Kill Me Please" featuring the adventures of my new character, Lucas Moon. I'd tell you more about hin, but I'd rather you just find out the details as his story unfolds.

And who knows? Maybe if you guys like him enough I'll try to get him published!

End of Demented Rambling.

All Things Have A Beginning

I honestly had never thought that I would become a blogger.

They've been around for what, ten years now? Maybe longer, and yet I've never participated. In fact, I've only visited any blogs maybe a handful of times at best. Still, I never thought I would sign up for a social networking site either and recently I've been doing a lot on Facebook.

Which is probably what's led to the creation of this blog. I recently tried to post a "mini-review" of Jim Butcher's "The Warrior" on my Facebook wall and became extremely frustrated by the limited number of characters. Maybe realizing that I had something to say online developed into a desire to create an online space where I could ramble to myself, my friends, and any other poor sods who found themselves wandering over here.

And so here we are.

Or at least, here I am. Anyone else with me? If so, congratulations on earning a ticket inside the demented caverns of my mind. If you've already fled, well, some of the best conversations are the ones you have with yourself.

My last job was crap. Seriously, it involved sanitizing public restrooms for a variety of businesses around central Ohio and some of the outlying areas. Yes, this is a nice way of saying that I cleaned toilets for a living. Hey kids, this is the sort of glorious career you can have with a Telecommunications - Media Studies degree. Make my mistake of not developing any field experience and staying in a media-unfriendly environment like Columbus, Ohio and maybe you'll get as nice a career! If you end up enjoying it, try not to make the mistake of getting laid off like I did.

Ok, let's call it what it really was, I was terminated because I let my manager know that I was interviewing for another position elsewhere because I wasn't getting the advancement I'd been promised. Of course my honesty was a mistake because I knew my manager was a rat dressed in cheap clothes but I'd make it again. Some values are too important.

So I was let go on Black Friday. Fortunately Lisa (my beloved fiance and without a doubt one of the best things to have ever happened in my life - are you reading this honey?) and I had already taken care of Christmas and I was able to get on unemployment. Combine that with a VERY nice income tax return, and we've stayed afloat with help from my parents.

I've been to temp agencies, spammed the crap out of hotjobs and career builder, called businesses... and nothing. With something like 82% unemployment in Ohio (not firm on that number, so don't quote it) I guess my resume just isn't cutting it. And after realizing how much I've hated applying for jobs that I didn't want, I'm glad.

I've wanted to write since I was seven. I'd compose short stories, write short scripts, and design some unknown number of roleplaying scenarios. Always for class or fun, never taking the risk of being rejected by submitting any of them for publication. To be blunt, I was a chicken-shit.

Then it hit me: I'm 29 years old, I have a mortgage, three kids (two step-children and a ten-month old), I'm engaged... and I'm not even TRYING to accomplish my dreams. Dammit, I've always been told that I'm a good writer, whether from teachers or friends. I've always believed that I'm a good writer. It's time I stop the bullshit and make writing my full-time gig.

So guess what? I'm a writer. Next step: become a PAID writer.

You still with me? Guess I'm doing something right.

End Demented Rambling.